The reason it isn't a successor is because it is still part of the Xbox One Family. The Xbox One X will sell side by side along with the Xbox One S. Games are still being developed for both, there's no exclusivity to one another (apart from mixed reality stuff, but that's still in the works).
Not now, no.
But, again, their marketing is *explicitly* talking about "enabling bigger worlds".
That's not framerate. That's not higher resolution. That's not better graphical fidelity. That's something that you either have, or don't.
Again, this is not Glorious spouting some wild conspiracy theory: I am *LITERALLY* repeating their own *FRONTPAGE* marketing blurb which is promising something which fundamentally differentiates a game.
It plays the same games at higher resolution, with some higher quality assets. It won't get any exclusives, all the games will also work on XBox One S. It's not a new generation.
Again, what initially aroused my suspicion was the inclusion of more memory. Why? Because that opens the door to games that simply *cannot* be played on the previous version of hardware.
A long time ago I was away somewhere and I brought my Xbox 360 only to discover that the only TV available used composite. So, well, I got most of the co-op stars in COD:MW2 playing at an *incredibly crappy* 480i instead of 600p upscaled to 1080p or whatever.
Heck, let's say it was also more laggy, just because. Never the less, it was still the same game.
It looked like crap, it ran like crap, and hey, the enemies were even more polygonal and single-colored flat-shaded too (cause more magic!), but where's the fundamental difference to the gameplay?
Now, let's talk about Skyrim. Is Skyrim1
the same game as Skyrim2
has a bigger game world?
No. It is not the same game.
Again, I ask, can someone tell me how the explicit promise of "enabling bigger worlds" isn't exactly what I intuitively feared from the outset?
I repeat, how is this a conspiracy theory when it is what they are promising?