Personal computing discussed
auxy wrote:Don't get me started about how irritating it is that there's no option for my character to not be a retard and think "hey, maybe I was frozen for more than a few years after they took Shaun
sweatshopking wrote:Are you **** kidding me? Are you making an intentionally obtuse post just to aggravate me? R U HAVIN A GIGGLE THER M80?!(;≧皿≦)50 hours and you're mad because a quest requires a character?!?! I've got plenty of bones to pick with this game, but I don't get what you're mad about.
ClickClick5 wrote:No, he's essential. Virtually every single named NPC in this game is marked essential. It's terrible.Can't console, click, "kill", and move on? (I don't have fallout 4, not sure if this would work on the dog).
I too however do not like companions or "buddies" hanging out with you. A mission or two with an NPC is ok, but someone standing there, blocking your shots, getting in the way, getting stuck, ect is just...bleh. ~ + click + kill.
Though I just got the Witcher 3, so I'm well behind on my RPG game set. I might get Fallout 4, but around this time next year...you know, after about 5 patches minimum.
auxy wrote:ClickClick5 wrote:No, he's essential. Virtually every single named NPC in this game is marked essential. It's terrible.Can't console, click, "kill", and move on? (I don't have fallout 4, not sure if this would work on the dog).
I too however do not like companions or "buddies" hanging out with you. A mission or two with an NPC is ok, but someone standing there, blocking your shots, getting in the way, getting stuck, ect is just...bleh. ~ + click + kill.
Though I just got the Witcher 3, so I'm well behind on my RPG game set. I might get Fallout 4, but around this time next year...you know, after about 5 patches minimum.
I wouldn't pay more than $20 for Fallout 4. It's really sad because you can tell a lot of work and a lot of love went into it. The ruins of Boston, Cambridge, Lexington, and more are unbelievably detailed and dense with encounters and content, and the game's visuals are stellar aside from the mediocre animations. Wait for the GOTY edition and get it on sale imo.
That's the plan.
Hawkwing74 wrote:They used to. TES3: Morrowind stands as their crowning achievement to this day. The funny thing is, as much as people roll their eyes at "PC Gaming Master Race" and similar things, it really is the attempt to reach a wider market and the console-ization that came with it that led to their decline in quality, starting with TES4: Oblivion. Sigh.True RPG's allow killing everyone in the game, take consequences that come.
Think Baldur's Gate, Fallout 1 and 2...ah the Golden Age.
Bethesda doesn't make those though :P
auxy wrote:Hawkwing74 wrote:They used to. TES3: Morrowind stands as their crowning achievement to this day. The funny thing is, as much as people roll their eyes at "PC Gaming Master Race" and similar things, it really is the attempt to reach a wider market and the console-ization that came with it that led to their decline in quality, starting with TES4: Oblivion. Sigh.True RPG's allow killing everyone in the game, take consequences that come.
Think Baldur's Gate, Fallout 1 and 2...ah the Golden Age.
Bethesda doesn't make those though
SecretMaster wrote:Well, no, it was telling you that you broke the quest they were related to. You actually can murder literally everyone in the game and still complete it because there's a workaround in place just for such an eventuality! This is what Bethesda used to do.auxy wrote:Hawkwing74 wrote:They used to. TES3: Morrowind stands as their crowning achievement to this day. The funny thing is, as much as people roll their eyes at "PC Gaming Master Race" and similar things, it really is the attempt to reach a wider market and the console-ization that came with it that led to their decline in quality, starting with TES4: Oblivion. Sigh.True RPG's allow killing everyone in the game, take consequences that come.
Think Baldur's Gate, Fallout 1 and 2...ah the Golden Age.
Bethesda doesn't make those though :P
To be fair they allowed it in Morrowind, but you received a message telling you that you cannot finish the game because you killed a required character. I don't like the new implementation of making essential NPC's not killable, but from a game design perspective it probably is a massive headache to deal with scripted sequences when NPC's are dead or missing. Especially now when the engine capabilities are much more robust than older games. That is my guess at least. I could be wrong.
auxy wrote:Well, no, it was telling you that you broke the quest they were related to. You actually can murder literally everyone in the game and still complete it because there's a workaround in place just for such an eventuality! This is what Bethesda used to do..
Hawking wrote:From what I remember, part of the beauty of games Planescape: Torment and Fallout and others was that there were more than enough NPC's, and based on your actions you would get some of them or not. Added replayability and immersion for sure.
Seems like lazy scripting to me. Even Wasteland (recently) had a fair amount of NPC choices.
Hawkwing74 wrote:I assume you're using "NPC" to refer more specifically to the companion characters/party members that you could acquire. "NPC" usually has a more general meaning to refer to any character in the game that is not the player avatar. (´・ω・`) I was deeply confused by your posts at first.From what I remember, part of the beauty of games Planescape: Torment and Fallout and others was that there were more than enough NPC's, and based on your actions you would get some of them or not. Added replayability and immersion for sure.
Seems like lazy scripting to me. Even Wasteland (recently) had a fair amount of NPC choices.
Ex:
Planescape: Torment had 7 possible NPCs. Any could be killed or not found and the story could continue. And Morte and Dak'kon were 2 of the best NPC's I've seen in any RPG ever.
BobbinThreadbare wrote:Hahaha, thanks for that link. I guess I haven't played any Fallout games but FONV recently, so I was spoiled to the quality of Obsidian's writing. Sigh...If you expect good writing from Bethesda you only have yourself to blame.
http://www.gamasutra.com/blogs/EricSchw ... l_time.php
They make worlds where it's interesting to run around and find stuff, the rest is pretty much crap.
auxy wrote:The best part of this story is that I made this same post on the Bethesda official forums and they locked it. HEH.
auxy wrote:I assume you're using "NPC" to refer more specifically to the companion characters/party members that you could acquire. "NPC" usually has a more general meaning to refer to any character in the game that is not the player avatar. (´・ω・`) I was deeply confused by your posts at first.
auxy wrote:And then Nick turns around to me and says "what about DOGMEAT?
hawkwing74 wrote:same with Baldur's Gate
Glorious wrote:Me: WTH? Did I cloud-sync into someone else's save?
auxy wrote:BobbinThreadbare wrote:Hahaha, thanks for that link. I guess I haven't played any Fallout games but FONV recently, so I was spoiled to the quality of Obsidian's writing. Sigh...If you expect good writing from Bethesda you only have yourself to blame.
http://www.gamasutra.com/blogs/EricSchw ... l_time.php
They make worlds where it's interesting to run around and find stuff, the rest is pretty much crap.
auxy wrote:I am so angry.
Hawkwing74 wrote:I know I'm an old fart who's been gaming for 37 years but I have hopes for Planescape: Tides of Numenera...when it finally comes out.
Wasteland was good and Pillars of Eternity was decent. Go Go Kickstarter projects.
auxy wrote:Here's the thing: I don't really like dogs ........
tanker27 wrote:How can you hate dogs? They are literally the most loyal domesticated animal ever if treated properly. /Mind blown
tanker27 wrote:auxy wrote:Here's the thing: I don't really like dogs ........
How can you hate dogs? They are literally the most loyal domesticated animal ever if treated properly. /Mind blown
Savyg wrote:The fact that anyone likes dogs is bizarre to me.