Personal computing discussed
Arvald wrote:Ever been attacked by 1? I have twice for no reason in my control over the course of my life.
Once the dog got excited at having a few kids around and started biting people.
Second was the dog just bit my hand for no reason (I had spilled beer on my hand a while earlier though) and the owner had a very restrictive muzzle in his pocket so this was not an unexpected thing.
Issue is not usually the dogs but how well adjusted they are.
Doesn't matter how I treat them... I don't own them so I cannot influence that.
I have had a girlfriend with a dog move in for a few months and that was a good dog.
Captain Ned wrote:Savyg wrote:The fact that anyone likes dogs is bizarre to me.
¿Qué?
[/Manuel]
End User wrote:Having to deal with dog owners that assume everyone loves dogs is another pain in the ass.
anotherengineer wrote:It's ok auxy, just remember, it's only a game, maybe you can get a refund?
anotherengineer wrote:I got over 50 hours in it, so I can't. I don't want to refund it anyway, I'm sure the mods will be good. And maybe Bethesda will fix their stupid design decisions in DLC like they did with FO3.It's ok auxy, just remember, it's only a game, maybe you can get a refund?
anotherengineer wrote:Ehh... not my style of game, sorry.Get Dungeon Defenders it's a great game and then I would have someone to play with!!
Savyg wrote:The fact that anyone likes dogs is bizarre to me.
End User wrote:Eh, dog discussion is better left for another thread. I'll make a thread in the offtopic forum about it.Having to deal with dog owners that assume everyone loves dogs is another pain in the ass.
End User wrote:What are you saying?!(;≧皿≦)Are you implying I'm an angry person?!Auxy's sole purpose in life is to rage. Why would she return it?
auxy wrote:Fast-forward over fifty hours (I don't use fast travel) and I'm making progress in the main quest, totally by accident; I walked into the detective office in Diamond City just exploring and apparently I purposefully went in there looking for my lost son? (Don't get me started about how irritating it is that there's no option for my character to not be a retard and think "hey, maybe I was frozen for more than a few years after they took Shaun" so instead she has to be a crying woman stereotype going around tearing up and wailing MY BABYYY THEY TOOK MY BABYYYY!)
anotherengineer wrote:It's ok auxy, just remember, it's only a game, maybe you can get a refund?
Get Dungeon Defenders it's a great game and then I would have someone to play with!!
SSK wrote:I'M NEVER ONLIN
auxy wrote:implying
sweatshopking wrote:anotherengineer wrote:It's ok auxy, just remember, it's only a game, maybe you can get a refund?
Get Dungeon Defenders it's a great game and then I would have someone to play with!!
I'M NEVER ONLINE I LOVE YOU
auxy wrote:anotherengineer wrote:I got over 50 hours in it, so I can't. I don't want to refund it anyway, I'm sure the mods will be good. And maybe Bethesda will fix their stupid design decisions in DLC like they did with FO3.It's ok auxy, just remember, it's only a game, maybe you can get a refund?anotherengineer wrote:Ehh... not my style of game, sorry.Get Dungeon Defenders it's a great game and then I would have someone to play with!!
Glorious wrote:SSK wrote:I'M NEVER ONLIN
what you think of the game SSK?
Convert wrote:auxy wrote:BobbinThreadbare wrote:Hahaha, thanks for that link. I guess I haven't played any Fallout games but FONV recently, so I was spoiled to the quality of Obsidian's writing. Sigh...If you expect good writing from Bethesda you only have yourself to blame.
http://www.gamasutra.com/blogs/EricSchw ... l_time.php
They make worlds where it's interesting to run around and find stuff, the rest is pretty much crap.
It's easy to settle with information that matches your view on things but the rebuttals do a pretty good job at explaining. I'm sure there's more loop holes and I'm not advocating it was a good story (I didn't really care for it).
biffzinker wrote:Dismissed Dogmeat for Cogsworth as a companion til I might Piper then I switched to her.
Instead of lock picking the door to Kellogg's house I bribed what's her name in the Mayor's office for the key.
So the same about Kellogg's house with Nick inside and he suggests using Dogmeat for the cigar scent trail. I liked how Dogmeat spawns out of no where in Diamond City. That sorta of ruined it for me as well auxy.
NovusBogus wrote:Fun thread, I agree about the rebuttals. FO3's plot wasn't phenomenal but it was decent, and I only had two main issues:
1. Too linear, not typical of either Bethesda or the franchise. Very little player choice, and some glaringly obvious paths were left out.
2. Enclave was handled badly, though this is as much a Fallout problem as a Bethesda one. FO:NV's heavies made sense logically, Enclave is just Obviously Evil even at the expense of their own plans.
travbrad wrote:No it isn't. Are you serious? Maybe she didn't think about it. Maybe she didn't and Nick was wrong. Maybe she didn't want you to get hurt. Maybe she had some other personal reason. Her not telling you about the Institute is something that literally could happen. Nick magically knowing I have a dog and his name is not something that could happen. I didn't even really know I had a dog.I dismissed dogmeat right away too and Piper became my companion. By the time I got to that part of the story she was "in love" with me or whatever (extra XP!). There is a part of the story where Nick says "Piper probably knows how to find The Institute, talk to her". Since my whole purpose has clearly been trying to find my son and The Institute, and the person who is "in love" with me knows how to find them why didn't she say something sooner? :lol: That's a lot more incongruous than Nick knowing I have a dog.
NovusBogus wrote:FO3's plot wasn't phenomenal but it was decent
auxy wrote:That's such a stupid comparison I feel completely justified in discarding the rest of your post. This kind of thing does NOT happen in "every other open world game". Sure, the writing in Bethesda games has never been GOOD, but it's never been this bad before.
auxy wrote:No it isn't. Are you serious? Maybe she didn't think about it. Maybe she didn't and Nick was wrong. Maybe she didn't want you to get hurt. Maybe she had some other personal reason. Her not telling you about the Institute is something that literally could happen. Nick magically knowing I have a dog and his name is not something that could happen. I didn't even really know I had a dog.
Khali wrote:Wrong. Load up a new save and go see. It just says "DOG".If you paid attention when you first came across the dog you would have seen he already had the name Dogmeat. You never had the option of naming him.
Khali wrote:How would he know I met a dog on the side of the road one time? Furthermore, the event I'm complaining about literally happened a few hours (in game time, it was like 20 minutes in real time) after I rescued him and we were together the whole time. Why are you people rushing to defend this crappy design decision? It really makes me hate you.Nick Valentine is a private detective. You never stopped to think that it wouldn't be hard for him to find out your dogs name when you were not around? Finding things out is his job after all. You rescue him and then want him to help find your lost child. I think I would do some behind the scenes checking up on you myself before I got to involved with you.
Khali wrote:The UX issues are par for the course for a Bethesda game. Bad writing is too, to an extent, but never this bad.If a little thing like this has you in a rage I hate to be around when something seriously wrong happens to you. There are other things in the game that would justify a rant (crappy UI, keys clogging up the Misc inventory, settlement system not reporting settlement status correctly on the Pipboy, lack of detail when dealing with settlers, etc) and this isn't one of them.