Personal computing discussed
no questions asked.
The Egg wrote:Looks interesting. I'm still waiting for the game that can recreate the atmosphere of Diablo 1. The music, the poetry.....even the color palette was much darker and brooding.
Diablo 2 still had great music, but the rest of it softened up substantially (though some was still there). Diablo 3 just has nothing to me in the way of atmosphere. The gameplay is similar to the original, but everything else is gone.
TwoEars wrote:The Egg wrote:Looks interesting. I'm still waiting for the game that can recreate the atmosphere of Diablo 1. The music, the poetry.....even the color palette was much darker and brooding.
Diablo 2 still had great music, but the rest of it softened up substantially (though some was still there). Diablo 3 just has nothing to me in the way of atmosphere. The gameplay is similar to the original, but everything else is gone.
I know exactly what you mean. Grim Dawn isn't quite that dark and brooding, it's more like Diablo 2. Or maybe Diablo "1.5". Grim Dawn gets pretty dark in places but it's not pitch black nearly everywhere like Diablo 1 was. And no wonder, I mean Diablo 1 was 99,9% indoors in the catacombs. And the music in Diablo 1 was also superbly dark and menacing, I can't remember any game which has had music quite like that before or since.
But I like Grim Dawn quite a bit, much more than Diablo 3, Path of Exile, Torchlight or Titan Quest. It feels like a modern Diablo 2 with hints of Diablo 1 in places. But with gameplay that's n-e-a-r-l-y as good as Diablo 3. That's the best way I can put it. Overall it makes for one hell of an action RPG.
auxy wrote:I got Grim Dawn in the early access period. It's cool, but... well, Path of Exile is the Diablo-like for me. (;・∀・)
The Egg wrote:There's actually another major difference which I failed to consider, and it goes right along with the atmosphere: Realism of quests, characters, and the game world. In the original Diablo, the characters are just regular townsfolk, with quests that seem somewhat reasonable if this sort of thing were to happen in the middle-ages. Sure, you've got a mage character and weapons/armor with enhanced or unique properties, but the suspension of disbelief is still there for the most part. By the time we get to Diablo 3, the entire game world is over-the-top magical. Every item has otherworldly properties, every character has magical skills, and every event is based on magic. You basically go from a semi-realistic world to complete fanstasyland.
Looking for Knowledge wrote:When drunk.....
I want to have sex, but find I am more likely to be shot down than when I am sober.
Looking for Knowledge wrote:When drunk.....
I want to have sex, but find I am more likely to be shot down than when I am sober.
Chrispy_ wrote:I guess if you are really bad at RPGs this could be a problem. (・∀・)[In PoE] you can never fully respec and it's a one-way journey even when you undo a mistake.
TwoEars wrote:Playing on veteran (highest available) and I think I may have broken the game a little bit. There is a boss called lord executioner who's supposed to be a really tough... yeah... that guy's is dead.
morphine wrote:Keep playing. Let me know how you deal with the two big dungeons locked behind doors that require Skeleton Keys.
auxy wrote:If the lack of respecs is such a problem for you I don't even know how you play video games. lol. (´д⊂)
The Egg wrote:There's actually another major difference which I failed to consider, and it goes right along with the atmosphere: Realism of quests, characters, and the game world.
In the original Diablo, the characters are just regular townsfolk, with quests that seem somewhat reasonable if this sort of thing were to happen in the middle-ages. Sure, you've got a mage character and weapons/armor with enhanced or unique properties, but the suspension of disbelief is still there for the most part. By the time we get to Diablo 3, the entire game world is over-the-top magical. Every item has otherworldly properties, every character has magical skills, and every event is based on magic. You basically go from a semi-realistic world to complete fanstasyland.
I'm starting to wish someone would do a straight remake of the original Diablo with an improved interface/controls and higher resolution support.
The Egg wrote:There's actually another major difference which I failed to consider, and it goes right along with the atmosphere: Realism of quests, characters, and the game world.
In the original Diablo, the characters are just regular townsfolk, with quests that seem somewhat reasonable if this sort of thing were to happen in the middle-ages. Sure, you've got a mage character and weapons/armor with enhanced or unique properties, but the suspension of disbelief is still there for the most part. By the time we get to Diablo 3, the entire game world is over-the-top magical. Every item has otherworldly properties, every character has magical skills, and every event is based on magic. You basically go from a semi-realistic world to complete fanstasyland.
I'm starting to wish someone would do a straight remake of the original Diablo with an improved interface/controls and higher resolution support.