Personal computing discussed
danny e. wrote:now I'm stuck on the cyberdemon. 2nd coming. keep dying.
biffzinker wrote:Has anyone come across this easter egg yet?
https://youtu.be/TdaHBcVhk18
DreadCthulhu wrote:biffzinker wrote:Has anyone come across this easter egg yet?
https://youtu.be/TdaHBcVhk18
I am pretty sure that video is a lie.
Kretschmer wrote:I agree with Auxy; ultra-violence has been more or less a cakewalk for me.
Unfortunately, after an Overwatch binge I find that I cannot get Doom to run. It hangs at a black screen (with responsive cursor) at boot, and not even Ctrl-Alt-Del can get me out. Very odd. (R290X)
Concupiscence wrote:The only issue I've encountered - and it's a weird one - is that with my key bindings, it tells me to right-click the mouse to enter a level after it's loaded... and it won't. I have to alt-tab out of Doom and then hop back into it, and THEN it's fine.
jokinin wrote:Concupiscence wrote:The only issue I've encountered - and it's a weird one - is that with my key bindings, it tells me to right-click the mouse to enter a level after it's loaded... and it won't. I have to alt-tab out of Doom and then hop back into it, and THEN it's fine.
Same happens to me if I customize key bindings. If I use default keymap, it tells me to press space and it does what is supposed to.
Concupiscence wrote:jokinin wrote:Concupiscence wrote:The only issue I've encountered - and it's a weird one - is that with my key bindings, it tells me to right-click the mouse to enter a level after it's loaded... and it won't. I have to alt-tab out of Doom and then hop back into it, and THEN it's fine.
Same happens to me if I customize key bindings. If I use default keymap, it tells me to press space and it does what is supposed to.
I think you're right. It's a non-issue with a gamepad, so that passes the sniff test. Let's hope that's fixed in the rumored Big Patch coming soon, and that Vulkan support gets added in too.
Chrispy_ wrote:I didn't even start playing Doom until I was happy with my video settings, keybinds and mouse speed. Spent at least half an hour in the starting room (or tabbed out googling for fixes)
To avoid getting stuck on "press space to continue" add "+com_skipKeyPressOnLoadScreens 1" to the launch options in Steam (or add it to the end of the Doom Shortcut if you're not using Steam)
New Features and Optimizations
General:
Added Classic DOOM weapon placement/view model option (all modes)
Campaign:
Added Photo Mode (You ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)
Multiplayer:
Updated weapon balance (live as of June 10, 2016) Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016) Customization UI has been implemented to show all possible unlocks Cross Style option has been added to settings for MP.
SnapMap:
Added Original Author to the map info page Added a timeout for AFK in Lobby Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI Added Enable/Disable to Shootable Trigger Added Sky/Window props Added an auto-rollback to previous version for corrupted maps Improved sorting algorithms for Most Popular map searches
Fixes
Single Player:
Fixed Steam Friends Ultra-Nightmare Helmets not populating the map Fixed freeze when opening weapon wheel at more than 142 FPS (PC) Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC) Fixed IDKFA Trophy/Achievement not properly unlocking (all versions) Fixed PS4 crash when reloading checkpoint in Foundry Fixed some occurrences of the Every Nook and Cranny Trophy not unlocking after collecting all Doomguys (PS4) Fixed an issue where the game required Internet access (Xbox One)
Multiplayer:
Fixed crash while experiencing server connection issues (PS4) Fixed crash when a client suspends the game while a lobby loads into a match (PS4) Various cosmetic and gameplay fixes Matchmaking improvements (Fix for restrictive NAT types being chosen as dedicated server lobby host, fix for larger lobbies having longer matchmaking times, fix for Player getting left behind if they join a friend as the lobby countdown finishes)Bug and stability fixes
SnapMap:
Fixed Asian language font issues Fixed AI pathing error with certain types of props Fixed error where multiple maps share the same Map ID Various map error fixes Various logic fixes Various stability fixes
PC-Only:
Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud
kvndoom wrote:Note to self- don't leave a battle area until all the enemies have been killed.
In Kadingir Sanctum, after using the blue key and encountering the lost souls for the first time, I backtracked to get the Rune Trial before I had killed everything. As a result the Lost Souls got frozen in place, and are invincible. The next door won't open with them alive, so I have to restart the level.
I am NOT looking forward to that fight with 2 Summoners and 5 or 6 Hell Knights again.
Concupiscence wrote:Somehow, even beating the game on UV, I never mastered the double barrel. I flogged the crap out of the vanilla shotgun and HAR with minirockets, but seeing the mastered double barrel in action's a great excuse to hop back in.
Concupiscence wrote:Looks like the Doom Vulkan update is live. I can't wait to get home and try it now!