Personal computing discussed
just brew it! wrote:First-world problems.
If you don't want to wait for the download, just start the download before you go to bed.
Looking for Knowledge wrote:When drunk.....
I want to have sex, but find I am more likely to be shot down than when I am sober.
maxxcool wrote:Somone in the k ow correct me if I am wrong.. but licensing a codec *for commercial use* is hideously spendy.. combining this with making ISOs larger and less palatable to bandwidth constrained pirates and sites makes it a win win to do basic audio.
Yes/no?
maxxcool wrote:Somone in the know correct me if I am wrong.. but licensing a codec *for commercial use* is hideously spendy..
I doubt it's a real hindrance.making ISOs larger and less palatable to bandwidth constrained pirates
maxxcool wrote:making ISOs larger and less palatable to bandwidth constrained pirates and sites makes it a win win to do basic audio.
derFunkenstein wrote:And let's be honest, downloading an 80GB app every time there's a patch is stupid. Fix this, Microsoft.
Flying Fox wrote:derFunkenstein wrote:And let's be honest, downloading an 80GB app every time there's a patch is stupid. Fix this, Microsoft.
Not defending Microsoft here, but the other side of the argument can be "capping the pipes is stupid. Fix this, carriers."?
just brew it! wrote:Flying Fox wrote:derFunkenstein wrote:And let's be honest, downloading an 80GB app every time there's a patch is stupid. Fix this, Microsoft.
Not defending Microsoft here, but the other side of the argument can be "capping the pipes is stupid. Fix this, carriers."?
Because needlessly wasting bandwidth isn't an issue if you're not paying extra for it?
Flying Fox wrote:derFunkenstein wrote:And let's be honest, downloading an 80GB app every time there's a patch is stupid. Fix this, Microsoft.
Not defending Microsoft here, but the other side of the argument can be "capping the pipes is stupid. Fix this, carriers."?
Flying Fox wrote:just brew it! wrote:Flying Fox wrote:Not defending Microsoft here, but the other side of the argument can be "capping the pipes is stupid. Fix this, carriers."?
Because needlessly wasting bandwidth isn't an issue if you're not paying extra for it?
When headline speeds of 100Mbps (or even 1Gbps) down are being bandied around in marketing materials, sticking with a 300GB monthly cap does not quite make sense. But of course, if you can afford these games, you should be able to afford more bandwidth (I am all for bandwidth rollover and/or reasonable extra bandwidth for the month that I need it, but carriers are not giving people enough reasonable options ). As you said though, first world problems.
derFunkenstein wrote:Data limits on cable broadband are out of hand. Especially since UWP apps like GoW 4 apparently make you download the entire game again even for tiny patches.
And let's be honest, downloading an 80GB app every time there's a patch is stupid. Fix this, Microsoft.
derFunkenstein wrote:Well, that link is TR's editor-in-chief claiming exactly that.
ozzuneoj wrote:People are spoiled these days.
I remember when we wanted to download something way back in the year 1997, we had to go to a relative's house with a stack of floppy disks. We downloaded at less than 33kbps (that's kbits). A 1MB file took between 4 and 6 minutes usually... on a bad day, 10 or more. And that's not counting all the time spent waiting for pages to load to get to the files. We would download game modding programs, patches, etc. When we got home, we'd find out what worked, what had survived the download (and the time spent on a floppy disk) and what was actually compatible with our game\system.
When we finally got internet at our house a year or two after that, our dial-up would either connect at 24.6 or 26.4 (on a good day) because we were so far out of town. 1MB files always took 5+ minutes. Keep in mind... one computer online at a time, and no phone calls (or cell phones, tablets or texting) were available while you were online. We had to use special download managers (not at all like the adware riddled things that are all over the internet these days) like Getright to improve our chances of files actually surviving the download process on dial-up. That's right... you could leave a 100MB download going all night, only to have it be corrupted in the morning, either due to the modem disconnecting or the general horrors of the internet. Lots of larger downloads were broken up into multi-part .rar files which had to be downloaded separately... maybe one or two a night until you had the whole batch, then you'd hope and pray that they were all intact. If one was broken, you'd have to redownload it another night.
On top of all this, hard drive space was a premium back in these days as well. I remember buying a 2GB Quantum Bigfoot (5.25" hard drive) just to be able to install ONE game (Bladerunner) without having to uninstall others on our 500MB drive (our 1.2GB drive had just failed, and we lost everything because... no flash drives or CD burners). Games with lots of FMV would be on 4 CDs... that's up to 2.8GB... just for one game, if you didn't want to wait for the disk to spin up for every cutscene.
Sure, modern games probably take up more space (and bandwidth) than they need to, but at least the games aren't in the TB range yet. Our storage devices and bandwidth have greatly exceeded the needs of most people, even gamers.