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just brew it!
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Re: The meaning of "poorly optimized"

Fri Dec 09, 2016 7:33 am

We call it "Moore's Law" because "Moore's Rule Of Thumb" doesn't have the same ring to it!
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synthtel2
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Re: The meaning of "poorly optimized"

Fri Dec 09, 2016 9:01 pm

What JBI said. I was using it to refer to CPU performance rather than transistor density, though, which is a bit past shorthand and into just plain incorrect.

When talking about transistor density, it's only now in the process of dying. It's slowing down a bit at present, and physics won't let us go more than another 3 or 4 nodes with current methods (for real this time). GPU performance tracks that one fairly closely (but not perfectly, because we don't get the kind of switching speed/energy gains we used to from a shrink). You could argue that it still works for CPUs too, it's just that it only does for workloads that can benefit from a 28-core Xeon.

For purposes of Creation, though? The gains from 2011 -> 2016 have been meh, and the gains from 2016 -> 2021 will probably be vanishingly small.
 
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Re: The meaning of "poorly optimized"

Wed Feb 08, 2017 12:39 am

I laugh whenever I see people saying Crysis was an unoptimized POS, because a 2007 game with slightly worse graphics running fine on first-gen unified shader GPUs is obviously less optimized like Dishonored 2 running like ass on Pascal-level GPUs.
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Re: The meaning of "poorly optimized"

Wed Feb 08, 2017 1:32 am

strangerguy wrote:
I laugh whenever I see people saying Crysis was an unoptimized POS, because a 2007 game with slightly worse graphics running fine on first-gen unified shader GPUs is obviously less optimized like Dishonored 2 running like ass on Pascal-level GPUs.

agreed
crysis 1 can now be played on modern intel integrated graphics fairly well with moderate settings, heck i was able to play it on low settings on a crappy atom powered tablet with its integrated graphics (not the smoothest but this is a 1.44ghz atom tablet with 2gb ram total for both cpu and gpu work)

sure with everything turned to 11 hardware struggled back when it was released but with how good crysis looked and ran even with moderate>high settings i think it was well optimized
i cant think of a better looking game that could run on such low spec modern hardware
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Puolitwer
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Re: The meaning of "poorly optimized"

Wed Aug 30, 2017 12:29 pm

'poorly optimized' tend to be subjective in some areas as it represents various multimedia and technology creation.
 
DPete27
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Re: The meaning of "poorly optimized"

Wed Aug 30, 2017 12:59 pm

I agree that it's subjective. Certainly someone wouldn't expect to get less FPS on a cartoon-art game than a photo-realistic one (assuming action and complexity are similar). In that regard, I think it does put things into perspective when we occasionally get games that seem to look "ahead of their time" AND run pretty well on most hardware. Comparing that to a game that may produce 2/3 the FPS on the same hardware because they were pushing ray-tracing (for example) to get a marginally more realistic feel can make people feel like the game devs failed to "optimize" their game.

Few/None of my top-rated games got that acclaim solely because they looked pretty. Sure, visuals can go a long way to influence your immersion in a game, but there is definitely a point of diminishing return.
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Re: The meaning of "poorly optimized"

Wed Aug 30, 2017 2:41 pm

I almost always hear "poorly optimized" from people evangelizing a particular platform that happens to run a particular engine poorly. It's rarely an educated and informed opinion.
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