Airmantharp wrote:leor wrote:Having 3 powers at your disposal instead of 8 seems very limiting, especially given how many are offered.
This is one thing that's got me thinking, because I literally use just three powers: Concussive Shot, Overload, and Incinerate.
I've dumped points into Assault Rifles and Sniper Rifles, which is all I carry, and started dumping points into the passives in the Combat/Soldier and Tech classes. Don't have much use for biotics.
So I'm not really sure what to make of it. I can, by myself, burn down everything I come across (on Normal). I'm wondering if the game is even worth replaying at this point.
tanker27 wrote:Ooh I need to find that one!
I am glad they added a game+ mode to MEA. It feeds my completionist soul. Much like in the Witcher 3.
Vhalidictes wrote:The real issue is that there doesn't appear to be much (any?) story branching, which is a deal-killer for me because that's really what ME is all about..
tanker27 wrote:Vhalidictes wrote:The real issue is that there doesn't appear to be much (any?) story branching, which is a deal-killer for me because that's really what ME is all about..
At first I wasn't sure what you were talking about. There's the main quest, then loyalty quests, then planetary quests, ark quests, and finally fetch quests. Then I realized what I think you mean and that is decisions you make in conversations. In the OT, as in Dragon Age, you could have wildly different results based on decisions you made in conversations. Ultimately resulting to different endings. (including why everyone hates ME3 and its three ludicrous endings) In MEA there are some but I would call them superficial. I am about 30 hours in and maybe 1/2 way through the main story and it "seems" that all decisions lead you down the same path. This could change at anytime I guess. But Honestly I do not know. I am very reluctant to read any spoilers and or reviews.
LostCat wrote:I had to let him follow me around a bit before I could talk to him, I remember that. I assumed he was just making sure the Kett were gone, since all the prisoners had mentioned getting a gun or whatever.
Airmantharp wrote:At the very least, they upgraded the cursing!
southrncomfortjm wrote:Basically, whenever the map opens up and there appears to be some tedium ahead......
tanker27 wrote:Airmantharp wrote:At the very least, they upgraded the cursing!
I was floored when my FemRyder said "$#1t".
So 75 hours, what percentage of completion?
Airmantharp wrote:Oh, if that were only it.
I'm seeing reports of save-game bugs, where dying after a manual save locks the game in a loop and necessitates a game reload.
And I ran into a great one- after a locked sequence (a story sequence where you cannot manually save, ever) I was sent back to the ship, where my bridge was shut for a QTE but would not open.
I.E., game broke, screw you, hope you don't mind replaying that whole last sequence only to have the bridge still be locked!
(it wasn't after replaying again, but man, was that retarded)
LostCat wrote:Cripes that multiplayer is pretty I know it's been ages since ME3 but still.
LostCat wrote:I tried that with ME3 MP and I *still* haven't run out of commons, so it's kinda...meh. Maybe later, for now I'm only interested in acquiring more rares.
(Also, I saw you in multi once I think hah )