The graphics are indeed a high point. 4K Starcraft Remastered is just beautiful, they preserved the original feel of the art perfectly.
I kinda wish I could zoom out a bit more, but I understand why they didn't allow that.
They only managed to preserve the art for overview, buildings and unit models. They took some creative liberties with the unit portraits to tie more in with Starcraft 2 (most notably Kerrigan before and after her transformation).
I find it be ludicrous that "Enhanced Lighting" requires 2GiB+ of VRAM (My old Geforce 660Ti can't handle it). The HD textures and sprites shouldn't consume anything more than 500MiB of VRAM. FYI, the original SC1 ran on old 2D/3D cards that had 4MiB-16MIB VRAM. IMO, it sounds like poor coding on Blizzard's part. SC2 only need more than 2GiB of VRAM if you want "Epic" settings. Ultra and lower runs fine on 2GiB of VRAM.
Gigabyte Z390 AORUS-PRO Coffee Lake R 9700K, 2x8GiB of G.Skill DDR4-3600, Sapphire RX Vega 64, Corsair CX-750M V2 and Fractal Define R4 (W)
Ivy Bridge 3570K, 2x4GiB of G.Skill RIPSAW DDR3-1600, Gigabyte Z77X-UD3H, Corsair CX-750M V2, and PC-7B