Personal computing discussed
"HD and non-HD users will be able to play with each other."
"The original game will be free. The HD version will be an upgrade you can buy."
"As referenced, a core part of the development of StarCraft: Remastered has been to maintain the "Classic StarCraft Gameplay". Changing the number of units one can select in StarCraft: Remastered would be a significant change to the gameplay."
NoOne ButMe wrote:Only things I wish for to be changed is building control groups to be added.
And it is more clear when there are movable gaps between buildings.
Work rally changes would be nice, but I don't mind them that much
Topinio wrote:Kinda nice of Blizzard, I'll certainly install it and will buy the HD pack if it keeps me interested for 5-10 hours. Not too hopeful, though, as I got StarCraft II: Wings of Liberty for free with my second GTX 470 and it didn't grab me.
derFunkenstein wrote:NoOne ButMe wrote:Only things I wish for to be changed is building control groups to be added.
I don't think you're going to get any of that (other than possibly building gaps, depending on the artwork). That Team Liquid link says they were very careful to keep the game playing like it does, because it would affect balance otherwise.
derFunkenstein wrote:It'll also give them a chance to fix some of the things they had to retcon. In the Terran campaign of BW, Stukov blew up with the science facility, and then in Heart of the Swarm he just shows up as an infested Terran.
derFunkenstein wrote:In the PC version he's assassinated. StarCraft 64 is burdensome to play, so I didn't know that.
derFunkenstein wrote:Also guessing that re-recorded audio means Tricia Helfer as Kerrigan.
Cannonaire wrote:derFunkenstein wrote:Also guessing that re-recorded audio means Tricia Helfer as Kerrigan.
And probably Michael Dorn as Tassadar.
Cannonaire wrote:derFunkenstein wrote:Also guessing that re-recorded audio means Tricia Helfer as Kerrigan.
And probably Michael Dorn as Tassadar.
EzioAs wrote:I'm excited as well! Just finished Legacy of the Void campaign last year and was a little bit sad that the StarCraft story is practically over.
SuperSpy wrote:I can't wait. Hopefully they get as many engine bugs out of the way as they can because the new classic patch had quite it's share of quirks.
https://arstechnica.com/gaming/2017/06/ ... ch-for-15/
derFunkenstein wrote:SuperSpy wrote:I can't wait. Hopefully they get as many engine bugs out of the way as they can because the new classic patch had quite it's share of quirks.
https://arstechnica.com/gaming/2017/06/ ... ch-for-15/
That article you linked explicitly says the opposite.
Of course, the same article also says they lost all the original code (along with assets, which is believable) and then made mention of what interesting tricks the original code had. So did they lose it or did they have it available? So maybe by saying they won't change any gameplay they're saying they'll change gameplay.
Brood War offers technical challenges that SC2 just doesn't. It's not nostalgia, exactly. Sure, it's game design that wouldn't fly today. Auto-mining workers, queueing up endless commands, weird pathfinding that could (and should) have been fixed 15 years ago and smaller control groups are just realities you have to deal with.
derFunkenstein wrote:I think you're wandering into the land of "Presenting Fact as Opinion-stan". Some of us still like our games like we like our women - fast and hard. Err...something.
OTOH, I love both games equally for different reasons. There's not a bad choice, and I say that as someone who bought both Retribution and Insurrection.