Krogoth wrote:..................and there's no middle men involved in the competitive scene.
YET
I am sure the pro leagues will make it a thing. It may not be as large or as lucrative but it will be a thing.
Personal computing discussed
Krogoth wrote:..................and there's no middle men involved in the competitive scene.
Krogoth wrote:Starcraft 1 isn't that fast though nor it is that hard either.
derFunkenstein wrote:Krogoth wrote:Starcraft 1 isn't that fast though nor it is that hard either.
You're either talking about the campaign or you've never played the game. Starcraft is easy to pick up, but it's incredibly hard to master. I know I certainly haven't.
Things that you say are "clunky" or "old" are completely solvable even in 1997. There's no technical reason a control coup couldn't have had your entire army at all times. It was a design decision.
Krogoth wrote:The game has never been hard nor hard to master. You probably never been exposed to a greater range of RTS games. There are far superior RTS titles out there but they have much deeper learning curves and competitive matches take a lot longer to resolve. Both are detriment to eSports crowd and masses that spectate them.
derFunkenstein wrote:Krogoth wrote:The game has never been hard nor hard to master. You probably never been exposed to a greater range of RTS games. There are far superior RTS titles out there but they have much deeper learning curves and competitive matches take a lot longer to resolve. Both are detriment to eSports crowd and masses that spectate them.
If you've mastered it why aren't you in Korea? Don't be stupid. I know it's hard but at least try.
derFunkenstein wrote:Krogoth wrote:The game has never been hard nor hard to master. You probably never been exposed to a greater range of RTS games. There are far superior RTS titles out there but they have much deeper learning curves and competitive matches take a lot longer to resolve. Both are detriment to eSports crowd and masses that spectate them.
If you've mastered it why aren't you in Korea? Don't be stupid. I know it's hard but at least try.
derFunkenstein wrote:He really thinks he could win ASL if he lived in Korea. That's pretty hysterical.
derFunkenstein wrote:No, I equate mastery with being among the best in the world. You're severely underestimating what it takes to make a globally casted match in the ASL tournament. That's the 24 best players alive. You're not a master if there are 24 people better than you. I'm pretty sure I'm not in the top 50% of Brood War players globally (of thousands), though I guess I'll find that out for sure once ranked matchmaking starts. I've got thousands and thousands of hours in that game going back to 1998.
Krogoth wrote:I had merely suggested that SC1 isn't that difficult to master if you put sufficient manhours into it (500-1000 hours).
Glorious wrote:Krogoth wrote:I had merely suggested that SC1 isn't that difficult to master if you put sufficient manhours into it (500-1000 hours).
I could put the rest of my life into it. I'm still going to get trucked by anyone who even looks semi-pro.
Where do you get this stuff? Is thisjust the thing where you can't ever just back down, even quietly, or do you seriously believe that "I coulda been a contender" if only mom let you play more?
The former makes me want to write loooong post refuting you, the latter makes me pity you.
derFunkenstein wrote:Well you mastered the game, right? Why wouldn't you?
Edit: I broke my long-standing "no preorder" rule for this game.
Convert wrote:I let out a startlingly loud "HAH" in real life reading Krogoth's statement. I'm with derFunk on this one.
mikewinddale wrote:Is it just me, or does anyone else prefer the graphics from SC1 to SC2?
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