blahsaysblah wrote:The Xbox One( and S) are a physically different architecture that developers need to specifically optimize for to take advantage of. The XBox X uses similar architecture as PS4/PS4 Pro.
The issue isnt which arch is better. Its the fact that Sony made the PS4 Pro a superset of PS4. For any multi-player game, devs can without any effort have everyone on the same exact performance profile/footing.
Literally nothing you've said about the X1X makes any sense. Xbox One X is also a superset of Xbox One, otherwise they'd have called it something else entirely. The one difference in its memory architecture is easily made up for by the fact that they're using 12 channel RAM now and don't need it anymore.
They don't have any need to turn it into an X1 or X1S, it can just do what it's been asked to and nothing more. The original Xbox One games have a resolution and framerate target already set and the X1X won't change that (except where the developer updates their game to support it.) It will be capable of doing said operations more smoothly, but they'll largely look the same.
I really have no idea what you've been reading (or if you're just making **** up.)