Neutronbeam wrote:Yep, I'm backer too and ready to lead my squad to doo..., er, VICTORY. Also looking forward to new Mechwarrior RPG coming out maybe end of this year.
odizzido wrote:I sometimes purchase games early...sometimes I purchase them in 2014 and then wait until 2017 to play them. For me it's a question of wanting to fund development to help get a better product at the end.
If pre-ordering whatever this game is won't help fund development then you're taking risk with zero potential payoff. Best not to.
BTW what game is this? I don't think I've heard of it.
wingless wrote:This is potentially more fun to me than MechCommander from back in the day.
JustAnEngineer wrote:I’m finding the game to be somewhat challenging. Sending my lance of three medium mechs and one light one against double the number of medium+heavies ends up with too many mechs and pilots out of commission for the next mission.
Sargent Duck wrote:I’m slightly annoyed at my engineer who will instantly assemble a fully-working mech from three matching scrap parts, but who can’t cobble together something when I give him five parts spread across three different variants of the same mech. I also wish that the game would allow me to save and load mech configurations that I like.I headshot'd a 60T Catapault (so I got all 3 Salvage mech parts) but I had only negotiated 2 picked pieces of salvage...and the random assignment didn't include the third piece.
derFunkenstein wrote:I just rage-quit because my dropship came to pick me up after a contract, landed on all 3 of my mechs, and totally destroyed them. All 3 pilots are injured for 110 days. What a stupid bug.
I wish there was the MadCat, TImberWolf, Loki and Vulture in here, I loved those.