Personal computing discussed
mikehodges2 wrote:Yeah they'll work. The API this card recognizes, NovoDeX, is actually used by a few games right now, including Half Life 2. So with the card, the oly difference you'd see is something like, if you spawned like 4000 dudes, and then surrounded them with toxic barrels, then blew them all to ****, your cpu would grind to halt, displaying them at like 2 fps. With the physics card, this would happen in real time. **** like that. Without the card, this is done in software on the cpu. So initially theres no change.....but in future games, things will be writte to have more realistic water, for example, that actually flows around objects realistically, etc, or buildings that blow up and spray the wood/glass/stone, etc out in the correct directions, etc. So it'll be a while before we see games that are truly real-physics based, but adoption of this card will make it easier. Of course, I ain't paying that for one...theyd need to be around $100 for me to consider it...Will games designed for PhysX work on a computer without a PhysX card??
They bloody well better
danazar wrote:We've been over this and over this every time there's a news post about this thing. The two situations aren't at all analogous.I wonder if the gaming market would be what it is today if everyone said that about the 3dfx Voodoo when it came out.. oh, wait, didn't it cost more than that?
UberGerbil wrote:danazar wrote:We've been over this and over this every time there's a news post about this thing. The two situations aren't at all analogous.I wonder if the gaming market would be what it is today if everyone said that about the 3dfx Voodoo when it came out.. oh, wait, didn't it cost more than that?
UberGerbil wrote:danazar wrote:We've been over this and over this every time there's a news post about this thing. The two situations aren't at all analogous.I wonder if the gaming market would be what it is today if everyone said that about the 3dfx Voodoo when it came out.. oh, wait, didn't it cost more than that?
drfish wrote:As big as 3D acceleration? Probably not...
The next big thing? IMO, quite possibly...
People love physics (in games) the more complicated the better... HL2 was just the tip of the iceberg...
Or think of it this way... Right now your CPU is doing all the math, with this card say it suddenly has some free time on it's hands... What might that do to your framerate? Suddenly your $250 investment helped your next gen SLI setup (or whatever highend GPU you've got) gets it's 75% performace boost without requiring you to turn on insane levels of AA and AF to justify what you spent on it... And the physics in the game of choice are that much more impressive... I could go for that...
drfish wrote:madlemming wrote:I thought half-life 2 used Havok?
Just using it as an example...
Someone from AGEIA wrote:Ageia's PPU is an important step in the right direction as it can take the current limit of 30-40 bodies of today's high-end CPUs to a maximum of 40,000. One can truly see, when looking at those kind of numbers, just why a PPU is the right thing for gaming and should be a technology we all keep an eye on.
drfish wrote:Let me try another one...
Forget the fact that this thing can do wiz-bang stuff, only think about physics in current titles...
Say that physics in a given game uses 25% of the CPU (low? high?) if you can take the 25% off your CPU and have it done elsewhere it's like getting a faster CPU since it can now do other things...
So you got two systems then, both with the same über GPUs, one has a 3000+ in it, the other a 4000+ a cost difference of $350... Could you theoretically spend $200 on a physics card and get the same performance out of both systems but save $150 doing so? Maybe. Could the system with the physics card do things the one without can't? Absolutely!
Maybe you don't need super crazy object counts to make this thing worthwhile... Mainstream and highend can both benifit?
Call me crazy, but I just like having options...
Thresher wrote:Most people aren't in a situation where they would benefit by having that 25% offloaded elsewhere. A very small segment, specifically FPS games, could benefit from it, but that's a very small percentage of a very small percentage. I don't have one of these cards, yet my old AMD XP2500 with a Radeon 9800 could run anything I threw at it. And it did this pretty darn well.
Zenith wrote:This is stupid. Another couple hundred bucks for games.
This product will fail.
If this product does not fail, by some sick twist of fate, and instead gets very commonly used in modern games. I will give up PC gaming altogether.
Lucky Jack Aubrey wrote:Keep in mind that we're still very early in this process. The card isn't even available yet. Just because it debuts with a $250 price tag doesn't mean it will stay there indefinitely.