Personal computing discussed
Voldenuit wrote:Never getting one. Even if I would get one, it would be one that used an open standard instead of a proprietary API.
People who bring up Monster 3D keep forgetting that 3dfx died when they were unable to compete with robust implementations of D3D and OpenGL (proper OpenGL support, not just GLQuake).
Physics on GPUs sound interesting, especially if nv or ati could figure out a way to let us use old grafx cards as dedicated physics units. After all, the GPU is probably the most frequently upgraded component in a PC gamer's rig. And it would esssentially lock in your user base to your product line, since I doubt they would ever let you use a Radeon for physics and a GeForce for graphics (opr vice versa).
Voldenuit wrote:People who bring up Monster 3D keep forgetting that 3dfx died when they were unable to compete with robust implementations of D3D and OpenGL (proper OpenGL support, not just GLQuake).