Personal computing discussed
evilpaul wrote:Yeah, you're not the only one. In discussions with my brother, he had a few choice words to say about the development of the ending. Mostly along the lines of "we were cut out of the development process and they dropped the ball".Comments on the ending:
[snip]
Bensam123 wrote:In essence the game felt ridiculously depressing.
MechTech wrote:Wait... you liked the scanning in ME2? Will wonders never cease.Although the scanning was in the game, I missed that it was essential like in ME2.
tanker27 wrote:It felt real. And thats why I liked ME3 (sure the endings were blah), you knew in your mind what it was going to take to stop the reapers. You knew what kind of job needed to be done. So as you set out to do this you tie up loose ends.
Bensam123 wrote:Oh, and Jarvik should've so totally been free. The game was designed from the ground up with him used as an alternative perspective from a different timeline. One where things turned out very differently. He is most definitely a plot asset.
DrDillyBar wrote:Bensam123 wrote:Oh, and Jarvik should've so totally been free. The game was designed from the ground up with him used as an alternative perspective from a different timeline. One where things turned out very differently. He is most definitely a plot asset.
This argument only holds water if you didn't get the Collectors Edition.
Oh, I see my mistake there.
jk
Krogoth wrote:Javik's solution to any problem?
Throw it out the airlock......
Bensam123 wrote:ME3 sheapards all mopey, doubting himself, his crew offers more encouragement then he does them.
Oh, and Jarvik should've so totally been free. The game was designed from the ground up with him used as an alternative perspective from a different timeline. One where things turned out very differently. He is most definitely a plot asset.
Deathright wrote:Well, they just announced that they are releasing free dlc endings for ME3. Problem is, it doesn't sound like what the fan base wanted. http://www.forbes.com/sites/erikkain/2012/04/05/bioware-announces-mass-effect-3-extended-cut-but-is-it-a-victory-for-fans/
Video games are not art, they are games.
Bensam123 wrote:In essence the game felt ridiculously depressing.
Looking for Knowledge wrote:Invites? multiplayer?
teleportgrend please.
evilpaul wrote:Comments on the ending:
My problem with the ending is that it doesn't make any sense at all and contradicts a bunch of established lore. Also, if you don't fill your bar all the way and get the bad ending...why does not having a big enough army make the Destroy Synthetics red space magic kill Organics as well? Didn't The Arrival establish that an exploding Mass Relay destroys all life in the system? That would probably be a problem? The fleet appeared to be gone after you pick a choice (only a few Reapers were in orbit)...did they leave? Why was Joker mid-Mass Relay jump? It's the final battle for the galaxy and he fled in cowardly terror? And the space kid? That was so goddamned bizzarre that I, and apparently people recording a number of different podcasts, was thrown for a loop because of it's complete tonal shift from sciency sci-fi to mysticism that I picked the Control ending the first time I played it, intending to pick Destroy, and didn't realize it until I saw the others on Youtube. I also noticed that after shooting him The Illusive Man no longer has robot eyes. Was that intended or a bug/oversight? And if it's intended what the hell is it supposed to mean?
JohnC wrote:Actually, there are several "good reasons" for not changing the ending. Look, I don't like the endings either. I think they stink. But consider what it means for BioWare to re-write the endings based on this swell of fan bitchiness:The only "depressing" thing was the actual ending. Which Bioware didn't want to change for no good reason,