derFunkenstein wrote:Before Gandhi got his panties in a bunch over something retarded, he had the Steam client and Source Engine stuff working under the Crossover trial. That's the only solution I can think of that circumvents needing a Windows license.
derFunkenstein wrote:Vista by itself uses 10GB, I'd think you'd want a minimum of 25GB (for Vista, swap, whatever else it wants, and enough free space that it doesn't whine constantly when it gets below 10% free) + the amount you need for Steam.
tanker27 wrote:I just wish it would run natively in OS X
Usacomp2k3 wrote:tanker27 wrote:I just wish it would run natively in OS X
With most of the games being directX-based, performance with emulated DX graphics would probably be pretty bad, especially compared to running native-to-the-hardware by booting into Windows.
Usacomp2k3 wrote:Can't it run native in OSX and linux?
mortifiedPenguin wrote:Usacomp2k3 wrote:Can't it run native in OSX and linux?
Most likely because it's originally a Windows program, VMWare also needs to translate the OpenGL function calls from the Windows API based OpenGL. Unlike Java, which is compiled into byte-code when it is compiled (an intermediate machine language, so to speak), C/C++ (which most games are written with) based OpenGL is compiled into whatever binary format the compiler is set to. If it's the Windows API, then those OpenGL calls are trying to find some dll file in the Windows directory and interface with it, something that OSX isn't going to have.
adisor19 wrote:My brother used Steam with crosseover games 7 and it worked perfectly on his MBP. In fact, it wasn't slow at all.