With that in mind, let's look at these in order of average framerates, and see if we can extrapolate anything from the numbers. Consider this more a view of the graphics cards compared to one another.
First, Doom 3. Looking over past reviews on Tech-Report that used Doom 3, i see verbs like “romps”, “owns”, and even just “beats” in use - none of which really apply to this result set. Let me tell you, playing Doom 3, even at 640x480, was a pain. For your consideration:
“Oh my god, a zom... bie! Quick! Shoot..... it!” *pull trigger* .... ..... ...bang!
Needless to say, I wasn't sad that the integrated video wouldn't run. And the only reason XGI was playable was because i spent most of my time running around staring at walls and the floor. The good news is, the MS10000 pulls in front of the Duron system; I can only imagine how the SP13000 would have performed.
The MS10000 had some interesting problems with both the Nvidia and ATI cards. Using Nvidia, there were problems with static and popping in the audio. Whatever was causing that may well have also given the MS+NV combo its edge over the competition. Also, MS+ATI had some serious artifacting going on along the walls and floors (brightly colored circuit-board patterns). Improperly rendered polygons also might have given the MS10000 an edge over the Duron.
Next, Quake 3. It's a pretty close race in this one. Honestly, I believe that the variance in the average framerate in the Quake 3 tests is close enough to tolerance to say each combination offers “pretty close to equal” performance. The minimum framerates are nearly equal, and max framerates would stick at 92 FPS on all platforms, so I don't really think the motherboards, processors, or cards were really a limiting factor. I WAS using the demo version, so perhaps it's frame-capped.
Nonetheless, again, ATI and Nvidia stand ahead of XGI & VIA, even in a game that's so old the source code has been released.
Finally, Unreal Tournament 2003 was “meant to be played”, but NV still loses to ATI on both platforms, but generally by a narrow margin. Poor XGI... when paired up with the Duron, it even gets beaten by the Unichrome on the MS. Again, however, the EPIA board takes care of the Duron system in real gameplay, giving only a hint of what the SP13000 could have done in its place and beating that “artificial benchmarks” horse a little more.
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