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christos_thski
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Re: Your GPU Sucks: Unigine Superposition Released

Thu Apr 13, 2017 10:30 pm

ClickClick5 wrote:
christos_thski, what are your core/ram speeds?

Updated: http://linserv.biz.tm/dat/TR_Super_Bench_Results.xlsx


The core is running at 1050Mhz and the HBM RAM at a 'lowly' 500Mhz (I guess the insane HBM 4096 bit memory bus more than compensates for that, but I still get a chuckle out of it).
 
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Re: Your GPU Sucks: Unigine Superposition Released

Thu Apr 13, 2017 11:07 pm

I got 3771 on 1080 Extreme. Don't have a photo host to verify, but it was pretty. :)
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BluePanda
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Re: Your GPU Sucks: Unigine Superposition Released

Thu Apr 13, 2017 11:14 pm

Not too shabby. CPU has room. GPU could be a bit more tuned memory wise --

Image
 
ozzuneoj
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Re: Your GPU Sucks: Unigine Superposition Released

Thu Apr 13, 2017 11:23 pm

This is neat but honestly I'm not as impressed with this as I was with Valley.

Basically all you get is a few levers to interact with and a room full of objects of varying size and weight. For some reason I expected it to have some kind of simple objective or goal or at least some kind of interesting information to glean from experimenting with the physics... something to show us how this technology could add to gameplay.

It looks good at high settings and runs at 25-30fps on my system at 1080P but only in certain situations does it give that feeling of tricking my eyes into seeing something "real". Its also missing a lot of little details I expected to find when playing with a resource-hogging 1-room tech demo. For one, if the fan is going to be cordless and always running, it should blow the steam coming off of the machine. And why can't I set things down without throwing them? Its hard to experiment with the physics when all you can do is chuck things. Along those same lines, objects get stuck in walls and go through other objects constantly.

Anyway, neat demo, but where I could see Valley as being something for games to aspire to, Superposition doesn't really show me anything that seems like it'd be of much practical use in games. This level of shader and physics detail would be impossible in anything outside of a 1 room demo for a very long time... especially if people expect to be playing at 4K.
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Re: Your GPU Sucks: Unigine Superposition Released

Fri Apr 14, 2017 5:02 am

Image



is that smoke?!
 
Airmantharp
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Re: Your GPU Sucks: Unigine Superposition Released

Fri Apr 14, 2017 5:54 am

It's impressive until you realize that almost no games use this engine...

...so it's pretty, and that's about it.
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Re: Your GPU Sucks: Unigine Superposition Released

Fri Apr 14, 2017 7:29 am

At 1080p I can't tell the difference between extreme and high. There's twice the poly count and probably a bunch of extra work in the shaders, but meh.
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Re: Your GPU Sucks: Unigine Superposition Released

Fri Apr 14, 2017 9:26 am

Just goes to show how futile the push for 8k is, when we can just up the texture and shader details on a 1080p bench and crush "4k ready" hardware. Whether or not games are being built with an engine like this, as a hardware enthusiast I love seeing what the next high watermark is going to be for the industry to strive for as far as realism. Now if only we can see studios get back to writing content that have stories half as immersive as these environments.
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Mikael33
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Re: Your GPU Sucks: Unigine Superposition Released

Fri Apr 14, 2017 10:27 am

ClickClick5 wrote:
christos_thski, what are your core/ram speeds?

Updated: http://linserv.biz.tm/dat/TR_Super_Bench_Results.xlsx

You accidentally put my score for 8k optimized in there instead of 1080P extreme, which I assume is what the spreadsheet list is comprised of. 3850 was my score as 1080P extreme btw :)
edit- here's a slightly higher score, with my 6700k@ 4.6ghz and my 980 ti at slightly higher clocks- 1430~ boost and 4000 memory.
Image
As an aside, I notice in one game, SWTOR, if I oc my 980 ti much at all I get driver resets which I don't really understand since it's a dx9 game and my gpu use is always quite low, under 40%/
 
synthtel2
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Re: Your GPU Sucks: Unigine Superposition Released

Fri Apr 14, 2017 3:10 pm

Anovoca wrote:
Just goes to show how futile the push for 8k is, when we can just up the texture and shader details on a 1080p bench and crush "4k ready" hardware. Whether or not games are being built with an engine like this, as a hardware enthusiast I love seeing what the next high watermark is going to be for the industry to strive for as far as realism. Now if only we can see studios get back to writing content that have stories half as immersive as these environments.

At 1080p high, it's just a bit on the heavy side for modern games. Extreme looks only a bit better and is *literally 3x as heavy*. It's easy for devs to waste work like that. We just don't like to, because in actual games it gives a bad reputation, even if it's clearly marked "extreme".

For use as a synthetic benchmark, sure, throw away all the cycles you want. It'll keep it from being CPU-limited at least (and considering GI stuff, 1800p high may not be a good substitute in that regard). I'm not judging it purely as a synthetic benchmark, though - if it isn't even trying to emulate a more normal gaming workload, is it really better than a random synthetic?
 
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Re: Your GPU Sucks: Unigine Superposition Released

Fri Apr 14, 2017 8:48 pm

That's the challenge- I'd accept it if it was an engine that was actually used, but at this point I'd prefer a benchmark such as this to come clothed in Unity, Unreal, or CryEngine, which do wind up in modern games.

The main reason for this is that it is not especially difficult to build an engine that looks really good, however, it is especially difficult to utilize such an engine in a playable environment with a real game that adheres to a creative vision. As of yet, we have exactly zero evidence that Unigine could be used as thus in a form comparable to CDProjekt Red's Witcher 3, or EA's BF1 and ME:A, all very good looking and reasonably-well running games.

(It does seem like many AAA titles are using engines produced by the developer, or maintained by another studio under the same publisher, as in EA with Frostbyte and Bethesda with the Creation Engine [Fallout] and id tech)
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synthtel2
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Re: Your GPU Sucks: Unigine Superposition Released

Fri Apr 14, 2017 10:59 pm

I don't know about how easy to use this is for developers, but if you tried to release a game with this graphics stuff right now, people would (a) complain loudly about all the aliasing and (b) say it's terribly slow because extreme exists. W.r.t. (a), just throw some SMAA at it and don't reduce DoF res when going to 4K/8K optimized and all would be fine (it would look massively better for very little performance cost - yes, I checked, the DoF they're using isn't so heavy as all that). W.r.t. (b), 99.99% of gamers should not be using extreme. 4K high is barely any slower than 1080p extreme, fer crying out loud (and that's without resorting to 4K optimized). In this case, 4K downsampled to 1080p doesn't look as good as it should because they're downsampling wrong, but is anyone really going to say that 1080p extreme looks better than 4K high would properly downsampled?

It looks like if they optimized for 4K more properly, it could look fantastic while getting 10+ fps on my 960. That means GP102 still might not be able to maintain vsynced 60, and the PS4 Pro would need a decent amount of customization in addition to the checkerboarding trickery to hit 30. IOW, it'd be about the maximum weight that anyone would want to run with the hardware on the market right now. Given that weight as a constraint, I think that 4K with settings somewhere between "4K optimized" and high is about as good as it's going to look, and about where most people with appropriate graphics power and framerate preferences would want to run it (regardless of screen resolution).

That's a very different workload from 1080p extreme, and probably loads a system in substantially different ways. For instance, I very much doubt that 1080p extreme is spending much time limited by rasterization (geom throughput / ROPs). I don't want a benchmark for SSGI (which appears to be most of what extreme is burning all that work on), I want a benchmark for how this would be in a proper game.

Someone's going to try to excuse extreme as a good test for future-proofing, and I have two responses to that. First, the future in question is just too damn far out. We've got some pretty powerful hardware in this thread and *not one of us* can maintain 1080p30 vsync even in this puny little test room. If I've got a 1080 Ti, am I going to be content with 1080p30 and too much DoF/MB to cover up the low pixel count? Hell ----ing no! If 1440p60 is as far as anyone wants to go before cranking up the settings instead (which seems low, I'd rather go at least 1440p120), that still means the future we're thinking of is cards in the 30+ TFLOPS ballpark. We're gonna be waiting a while for that, and 9th gen consoles probably won't be able to wrangle that anyway. Second, games don't blow their whole render budgets on SSGI now, and they aren't going to five years from now. There are reasons nobody does SSGI, and all indications are that you're looking at the second biggest one right now in all these abysmal framerate results. It still won't be the usual when we've got 30 TFLOPS cards because at that point we'll be able to do what we want in world space (think VXGI), probably filling in just some fine details in screen space (low radius means it's massively faster). It'll both look better than SSGI can and be easier for artists to work with (arguably even more important).
 
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Re: Your GPU Sucks: Unigine Superposition Released

Sat Apr 15, 2017 3:39 am

My goal was to hit a score of 3000 and got to 3003! Core clock at 1500, and ram at 4001. Stock clocks are 1290/3505. Above 1500MHz, stability becomes a problem.

Anyway, if you guys want me to add you in the sheet, please post the core clock and ram speed of your cards!

Updated: http://linserv.biz.tm/dat/TR_Super_Bench_Results.xlsx
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Re: Your GPU Sucks: Unigine Superposition Released

Sat Apr 15, 2017 5:42 am

ClickClick5 wrote:
Anyway, if you guys want me to add you in the sheet, please post the core clock and ram speed of your cards!

viewtopic.php?p=1347805#p1347720

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Re: Your GPU Sucks: Unigine Superposition Released

Fri Apr 21, 2017 2:42 am

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