morphine wrote:superjawes wrote:It's weird how many people think that development is directly tied to announcements...even with a rockstar engineering team, it takes a lot of time to get a product to market. As product complexity increases, man hours increase as well.
Precisely, that's why I think that DX12 development had nothing at all to do with Mantle. The timeframes just don't look reasonable.
Comes from people who've never done professional programming (or likely programming ever). Microsoft does not just start coding.
There's a ton of paperwork to do. Microsoft was too far along in the build process when they announced DX12 for Mantle to have had any sway at all.
A very old story from Joel on Software detailing his use of a development spec at Microsoft and being challenged on it before coding began.
Aphaisa wrote:Well, Display makers basically hade to do a full new iteration of the chipsets to support the display-port spec, so taking an extra product in between their normal updates wasn't feasiable. Should be available in march accourding to the CES and TR article from January though.
As has been noted in other threads dedicated to the subject, it might not end up as "free" as people hope. At current it looks like the display controller vendors only built one type of controller out of their stable of products just to support this optional feature to make gamers happy. Anything with gamers in the name tends to attract a price premium. I will be pleasantly surprised if FreeSync is cheaper, but I fully expect it to charge a premium and might even match the same $150 premium as GSync. The market has already seen people are willing to pay the premium and that tends to entice companies to follow the money. At which point all the hub bub about it being "open and free" really kind of evaporates when their is no cost advantage.
All of my written content here on TR does not represent or reflect the views of my employer or any reasonable human being. All content and actions are my own.