K-L-Waster wrote:We can guarantee CDPR had NVidia hardware earlier, 'cus Turing. AFAIK any RT that worked on the 2000 series will work pretty much the same way for Ampere, just faster. So CDPR has been working on RT using NVidia for a couple of years, and using RDNA2 for maybe a few months.
Undeniable facts. You hit the nail on the head, exactly so. However, with Godfall outright ignoring that exact factual reality, it's hard to escape the smell of timed exclusive ray tracing that seems to be creeping in. New detail, ALL RDNA2 is denied ray tracing at CP2077 launch, not just Radeon. Both major consoles will not have ray tracing for CP2077 at launch either. Definitely suspicious in light of questioning how DXR was utilized in CP2077.
With Turing RTX 2060 actually making it to the 1080p recommended list for CP2077, we have to assume Rx 6800XT has at least that much raw ray tracing grunt if not significantly more, one would HOPE, even un-optimized as long as DXR standards are strictly adhered to. Look to the DXR tests out there placing 6800XT solidly in 2080 Super - 2080 Ti ray tracing performance range. AMD's DXR implementation appears to have the raw grunt needed to keep up toe to toe with Turning.
I know it's not based on any hard proof, and with Godfall it's purely circumstantial evidence, but it really looks like intentional timed feature exclusives are becoming a norm.
News quote - "Additionally, AMD GPU owners won’t be alone in waiting for these enhanced visuals. Next-gen consoles will be able to run Cyberpunk 2077 as soon as it launches, but ray tracing will only come to said consoles via an update at a later date."
https://www.kitguru.net/gaming/joao-sil ... CUcHBqK7TY
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