Yugiyurigyu wrote:Also, are you looking to make the actual rendering faster or make it so that you can use the computer while rendering? Rendering is a lot of work, so people actually have render farms (dozens/hundreds of computers for doing the actual rendering).
cbraeso wrote:What is the polycount of the caracter that is being animated? Are their any other objects in the scene? If the animation is slow during playback/scrubbing the timeline in the viewport, then I would bet it has more to do with density of the character mesh. Even with a highend workstation card, the combination of skinning, deformations, and viewport enhancements (realtime shadows, lighting, textures) will drastically reduce the playback frame rate.
I am more familiar with Maya than Max but both are very dependant on the graphics card for viewport performance. I don't think a new hard drive will give you a performance boost. I would post a link to the online documentation for Max but the forum won't let me post links, so do a search for " 3ds max help autodesk " and there is a section on network rendering and command line rendering that might be helpful.
I am looking to use the computer while the render is taking place. The performance during a render drops drastically (per the users experience) and that is something we need to resolve, however I am not opposed to speeding up the rendering that is in process.
The command-line rendering tool lets you perform batch rendering jobs without having to manipulate parameters by hand in a MAX file. Simple, “one-shot” rendering jobs can be submitted from the Start Run dialog. More elaborate, batched jobs can be rendered through the use of text files; for example, MyRender.bat or MyRender.xml. The ability to edit text files is what provides the power to this tool. You can quickly make changes to your rendering parameters, or output formats, simply by opening your text editor and editing the batch settings.
Command-line rendering is provided by the 3dsmaxcmd.exe program, found in your program install folder.
You can submit command-line rendering jobs that are rendered on a single workstation, or you can take advantage of network rendering and let the Backburner utility manage the jobs across multiple systems.
The Batch Render tool is another way to quickly create BAT files that can be used with the command-line rendering. The Batch Render tool lets you create a queue of camera tasks with specific output parameters, rendering presets or automatic loading of scene states. Once your queue is complete, you can export the tasks to a BAT file that is stored in the \scenes folder.
Arvald wrote:Look back at Yugiyurigyu's post.
There is a link for an alternative renderer that uses GPU.