Personal computing discussed
The Egg wrote:That's almost worth grabbing even if you haven't got a Vega card yet.
Someone here was talking about Freesync 2 and HDR recently though, but I can't remember all that was said.
Ryu Connor wrote:this monitor is only useful to current and future AMD GPU users.
Ryu Connor wrote:The Egg wrote:Someone here was talking about Freesync 2 and HDR recently though, but I can't remember all that was said.
Me.
That's not an HDR10 or Dolby Vision compliant monitor. Freesync2 HDR is a custom HDR design that's better than sRGB, but not as good as HDR10.
FreeSync2 is proprietary. Meaning under the hypothetical that NVIDIA one days supports Adaptive Sync, the FS2 VRR would not work for an NVIDIA GPU. So the same buying logic as GSync applies, this monitor is only useful to current and future AMD GPU users.
The Egg wrote:Yeah...that's what threw up the red flag for me. The limited HDR is one thing, but shouldn't Freesync 2 be backwards compatible with original Freesync? I'd find it very strange if it wasn't.
Ryu Connor wrote:and you're using this half-baked HDR in FS2
LostCat wrote:I'm still not sure where you read that it's not using HDR10. It's the only standard that makes any sense. Yes, the displays might not meet the standard entirely, but almost nothing does yet.
Optimised for HDR gaming, Radeon FreeSync 2 is a compromise between the wider colour gamut of HDR10 / Dolby Vision, and the low input lag of sRGB.
It offers a limited HDR colour gamut that is over 2X the perceivable brightness and colour volume of sRGB. The FreeSync 2 game can then tone-map to the display’s native colour space. This allows the monitor to skip the tone mapping step, which greatly reduces the input lag.
AMD wrote:*Only attainable when using a FreeSync 2 API enabled game or video player and content that uses at least 2x the perceivable brightness and color range of sRGB, and using FreeSync 2 qualified monitor."
Optimised for HDR gaming, Radeon FreeSync 2 is a compromise between the wider colour gamut of HDR10 / Dolby Vision, and the low input lag of sRGB.
It offers a limited HDR colour gamut that is over 2X the perceivable brightness and colour volume of sRGB. The FreeSync 2 game can then tone-map to the display’s native colour space. This allows the monitor to skip the tone mapping step, which greatly reduces the input lag.
FreeSync 2 will not deliver the colour space of HDR10 or Dolby Vision, but it’s designed to greatly expand the colour space with minimal input lag.
On a final note, while the FreeSync 2 initiative as-planned requires game developers to buy into the ecosystem by supporting the related API, I did take a moment to ask AMD about whether they could do anything to better support games that might offer HDR support but not use AMD’s API. The answer, unsurprisingly, was “no comment”, but I got the distinct impression that it’s a question AMD has considered before. Without direct API support there’s still a need to do tone-mapping twice, and that would negate some of the latency benefits, but AMD could still potentially do it a lot faster than the display processors in some monitors.
Ryu Connor wrote:FS2 HDR and HDR10 monitors are different and a buyer should know that.
FS2 is not FS, it has different rules and is proprietary such that Intel and NVIDIA will never be able to use it.
HDMI FS and FS2 are proprietary and Intel and NVIDIA will never be able to use it.
Can FS2 HDR and HDR10 coexist? Presumably yes, but all evidence points to this monitor only having FS2 HDR even for unsupported applications. Given the limits of FS2 HDR, there's no need to implement full HDR10 for 2D.
LostCat wrote:Tone mapping being done twice is unnecessary and pointless. That's like scaling being done by the GPU and the TV and the GPU implementation just being ignored and the TV doing it again.
HDR10 is specifically mentioned in Windows and games as being supported.
And as I've said before, quite a lot of HDR displays don't meet the standard, FS2 or no. That's hard to fault the monitor on,
especially when your only genuine point seems to be 'Intel and NVIDIA can't do it' (which they certainly can, if they wanted to pay for it.)
Ryu Connor wrote:Do you mean FS2? Well, yes, I'm guessing AMD might license their proprietary FS2 tech for money, but you can say the same thing of GSync. I think we all know how that's going to turn out.
Ryu Connor wrote:FreeSync2 is proprietary. Meaning under the hypothetical that NVIDIA one days supports Adaptive Sync, the FS2 VRR would not work for an NVIDIA GPU. So the same buying logic as GSync applies, this monitor is only useful to current and future AMD GPU users.
Ryu Connor wrote:The Egg wrote:The limited HDR is one thing, but shouldn't Freesync 2 be backwards compatible with original Freesync?
Presumably standard FS works, the monitor has an option for a "Standard Freesync" mode, but it's my understanding you lose the combined HDR. That's one of the key selling points.
The Egg wrote:Freesync 2 is a selling point, but if it's able to kick back to standard Freesync, then the first quote seems a bit misleading. If NVidia supported standard VESA Adaptive Sync, then you'd still have a really nicely spec'ed monitor able to use standard Freesync.
Ryu Connor wrote:FS: Most likely not given shrinking AMD GPU market share and increasingly proprietary versions of FS. (Nothing is going to change now.)
LostCat wrote:So that basically says Freesync 2s functionality is only attainable with an enabled card or video player. It doesn't specify that it's a separate mode from HDR10.
TheRazorsEdge wrote:LostCat wrote:So that basically says Freesync 2s functionality is only attainable with an enabled card or video player. It doesn't specify that it's a separate mode from HDR10.
It specifically says that Freesync 2 is a compromise in visual quality for the sake of input lag. Compromise = trade-offs = not full implementation
If you want full HDR10 plus variable-rate refresh in one monitor, then you should not choose this monitor.
If half-assed HDR is good enough, then go for it. Personally, I have neither HDR nor VRR support so this would be an upgade for me---if I had an AMD card.
LostCat wrote:I can test it in a few (though I'm otherwise occupied at the moment so can't say when,) my other build is here hooked up to the Omen. I highly doubt FS2 monitors aren't backwards compatible with FS1.
LostCat wrote:As for full HDR10 in a monitor, please show me one that's available now and actually meets the spec instead of claiming support.
Ryu Connor wrote:Worth testing, BTW. It would be fascinating if it can't do FS1, albeit all AMD GPUs currently do FS2 so I'm not sure how you'll test that? Rollback to an ancient driver before FS2 support?
Ryu Connor wrote:This Samsung we're discussing is an 8bit 2K monitor.
LostCat wrote:I just checked. It works with Freesync but I don't know a way to check which.
They might even have added HDR support to the 290s? I'm not really sure, since this is Creators Update and Fall Creators Update gives you a lot more info.
AnandTech wrote:Because all of AMD’s FreeSync 1-capable cards (e.g. GCN 1.1 and later) already support both HDR and variable refresh, FreeSync 2 will also work on those cards. All GPUs that support FreeSync 1 will be able to support FreeSync 2. All it will take is a driver update.
LostCat wrote:I haven't found any info suggesting it's an 8 bit panel.
DancinJack wrote: