Hey Mark, I sent you a PM... If you'll get a chance - check it out
Captain Ned wrote:Depends on the perspective. We'd rather let the human eye add natural motion blur (go human vision limitations), rather than letting the monitor enforce motion blur above-and-beyond your human vision limits.Input lag and motion blur mean nothing to me, yet Le Mans in full IPS glory does mean something to me. Hell, in a single-player racing game both actually add to the realism.
mdrejhon wrote:Some of the LightBoost testimonials are not from FPS game players, but from sim racing people.
The rFactor2 forum, have some rave testimonials about LightBoost apparently -- in this thread. Many of these people aren't FPS game players.
Captain Ned wrote:Given when I entered computing I'm pretty sure that my "best video" standards are much lower than those of someone who got to computing 20 years after I did.
Chrispy_ wrote:We either need game engines that calculate game mechanics independently to the screen updates, or screens that can update faster
AbRASiON wrote:http://news.yahoo.com/samsung-rolls-ole ... 31614.htmlOLED or bust.
DeadOfKnight wrote:2560x1440 and higher resolutions don't exist in TN panels. 'Nuff said.