cynan wrote:... but I didn't know they were planning 4 for the release. Are you sure about this?
cynan wrote:Apparently they have a rough plan of releasing the equivalent of a new act or so each year after release. I wonder how this will work with level scaling... Or if they will simply reset the game each time a new major chunk of content is released (which could bother some of the more casual players).
cynan wrote:I also really like that they don't have any of that auction house crap or even a external currency selling which seems, at least form my mostly ignorant perspective, to do more harm than good overall in D3.
cynan wrote:I really haven't noticed many desync issues to speak of. In the 3 or so dozen hours (not that I've been really keeping track) I've put in I did have the client shut down twice with some "unexpected error". And another one or 2 times my computer hard locked - but I think the latter was a graphics/driver hiccup). Mostly, it's been running pretty stably.
cynan wrote:The one thing that worries me is the Free 2 Play model. I don't see how this isn't going to result in a flooding of the servers (at least upon release) and also a lot of less desirable types that will just mostly spam the chat and generally be disruptive. I'd almost rather pay some sort of a fee up front (like Guild Wars 2 or D3 if this will minimize such issues) - but maybe I'm giving the popularity of the game too much credit. And then then there is the question of how the game will continue to be profitable enough to maintain given that the developers are promising that none of the microtransactions offered will be incremental to game play (the non Play-2-Win notion is noble and good - but just how much money can they make of of aesthetics and upgrades like extra camp inventory slots...).
cynan wrote:It'd be nice to see some of the TR ARPGers in there. Who knows, maybe we can try a quick coop game...