Its just such a niche area.
It's still niche even when you look specifically at TWIMTBP games. This is nvidia's complete Physx list
, I count only nine games worth mentioning on the list.
If you like awful, nasty games produced by no-name developers, which score less than 50% on Metacritic, then there are still barely a dozen games on that list, and I wonder how many of those games exist solely because nVidia propped them up with money to complete a "Physx title".
You know they're desperate
to artificially pad out their list of games when it includes:
- 90-second interactive nvidia tech demos like Supersonic Sled
- A social networking "app", Nurien which Scrap that, it's just a benchmark - the Physx game portion never made it any further than an alpha release.
- Depth hunter, which is barely a game and doesn't have much, if any physics simulation.
- Shattered Horizons from Futuremark, which (though fun to play) is a four-map game concept rather than a full game.
In fact, Physx games are so rare, you're lucky to get more than one or two decent titles per graphics generation. Is it any wonder nobody cares enough to do a full, time-consuming benchmark?
south side sammy wrote:
You still don't get it. It's no about ANY game. It's about actual usage of whatever physx uses to perform it's tasks.
I already answered you: GPU-Z.
Fire up a game, use GPU-Z to log the load and memory use of the Physx card. Though I have no idea what you hope to achieve with those numbers, it may satisfy your curiousity.