Eheh ... 八(＾□＾;;) Pardon me for saying so, but I think your remarks are ... ah ... a bit ... misguided, and perhaps ... that is ... well, optimistic, at best, really. Or possibly entirely dissociated from reality. ヘ（。□°）ヘ
One single atypical benchmark result does not an entire history of conventional wisdom refute, after all. I'm no Intel fangirl; historically quite the opposite, really, but games need single-threaded FP performance, traditionally, and I see no reason that should have changed. It seems much more likely we need to be poking Crytek to figure out why their game engine runs so weirdly compared to other games. (;￣д￣)ﾉ
Ahh, excuse me, Mr. Yerli...
Take a look at the PS4 HW spec, and the speculation on the next xbox '720' HW spec to be highly similar.
None are based on high frequency/high IPC design, game engine designer are forced to optimize for many thread architectures.
Cryengine is just a prime example today of whats to come with the advance of next gen consoles.
Cryengine is not weird, its just able to spread the workload well across many cores and finally unlock the FX potential.
Also, games have been putting allot of weight on the CPU for floating point operations, but this is also changing. All in favor of AMD architecture.
There is a good reason why tools like z-zip and x264 run faster on a fx-8350 then a i7-3770k, you see the branching & integer compute potential.
Game designers will optimize x86 engine code for this model.
So yes, to date supporting more then 2 core didn't make much sense, but this has changed.