Some of the speech's highlights include a long talk about parallelism and multithreading in games and next-gen consoles, comments about physics accelerators, reactions on the AMD-ATI merger, and a few tidbits about id Software's next game. On physics, id apparently has no plans to implement support for physics cards, which might deal a blow to Ageia—especially if many other studios license Carmack's next engine. Regarding the AMD-ATI merger, Carmack says he'd be happiest with three strong, independent players in the graphics industry. He believes one strong player and a "captive" player may not be the best thing for the market.
Carmack stayed tight-lipped about id's next game, but he revealed that the title will "do things that people have never seen before," and that it will employ third-generation MegaTexture technology.