Beyond3D has also gleaned a number of other interesting details about the GMA X3000:
Unfortunately, users wishing to get their hands on a G965-based motherboard may have to bide their time. Delays resulting from a flaw in the integrated graphics are apparently holding back boards.
- Triangle setup and related operations are also done in the EUs. In traditional architectures, a special-purpose unit would exist for it.
- Fog and alpha testing are implemented as parts of the pixel shader, which is expected of all DX10 architectures.
- Math functions (EXP, LOG, SIN, etc.) are implemented in a 16-way "Mathbox" external unit with both full and partial precision.
- Taylor expansions are sometimes faster than the Mathbox, because they don't require values to be in such specific bounds.
- The geometry shader is already used to implement some OpenGL functionality, including wireframe rendering.
- The pixel shader works on blocks of 16 pixels. It is unknown whether that is also the case for vertices and primitives.