Ageia boasts game support at CES

Despite rumors of a PhysX accelerator card for PCI Express and even PhysX “SLI”, Ageia won’t be announcing new hardware products at CES. Instead, the company has decided to focus on game support by showcasing two new PhysX-enabled games at the event: the recently-announced CellFactor: Revolution and a new title dubbed Warmonger Operation: Downtown Destruction. Developed by NetDevil, the company behind Auto Assault, Warmonger will be an apocalyptic war game in which “each map instance will play differently as the sheer destruction of map elements forces players to adapt and find new ways to win or defend their objectives.” Along with those two games, Ageia will provide a sneak peek of Eidos’ upcoming third-person shooter Infernal, which will also support PhysX.

In other Ageia news, the company has named former AMD executive Rob Herb as its Chairman of the Board. Herb worked at AMD for 20 years and was the company’s Executive Vice President and Chief Marketing Officer until 2005.

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    • Sargent Duck
    • 13 years ago

    Well, I’m definetely not interested…..could it be becuase of the lack of PCIe 1x cards? My wireless card and tv tuner card take up all 2 of my PCI slots, leaving me with no option to include an Aegia card, even if I wanted one.

    And for the price? Yeah right. Even at $200 it’s too much, when my second core sits idly by.

    • Shintai
    • 13 years ago

    Quadcores > PPU! Nuff said.

    Bye bye Aegia!

      • Shinare
      • 13 years ago

      I would like to see a benchmark of some kind for physics calculations. That way we could see if a quad core can = or surpass a physx processor. I say this because I was under the impression that a single, specialized processor dedicated to only performing specific calculations performs way better at that task than a general purpose processor.

        • Shintai
        • 13 years ago

        Maybe the real question is, how much physics do we need. Besides all the GFX fancy stuff its relatively really small. There is world physics in obvilion, that dont seem to require extraordinary things. We don

    • moose17145
    • 13 years ago

    Hey TR! Please do another review when these games come out! PRETTY PLEASE!

    • PerfectCr
    • 13 years ago

    This product is a flop. I think they need to focus on something a little more useful before they go out of business.

      • shank15217
      • 13 years ago

      no matter what you think, gpus aren’t even close to doing physics calculation for games. Dedicated hardware will always be faster and ageia has a good api for its cards that even scales well with multiple cpus. Their current cards are latency starved but in the future they may integrate with other devices. Its the first of its kind and i doubt its going to flop anytime soon.

        • Sahrin
        • 13 years ago

        GPU’s are very close to being able to do physics calculations. It’s called directX 10. I admit, physics on the GPU for DX9 was very much a hack – using shader calculations to ‘simulate’ physics, not using them as a basis for the render calculations. However, now that the GPU pipeline is fully porgrammable and controllable, it is capable of executing any operations desired – including the floating point operations required for physics calculations.

        Ageia was an idea behind its time. Ten years ago, before hardware specialization took off, physics co processing would’ve been a boon to developers and users (and made the PS2 an easier platform to develop for). Now, due to the specilization and investment in GPU hardware (billions over 8 product cycles) have gotten us to “macro specialization” – wherein fact the specialized hardware becomes so powerful that it is capable of executing non-sepcialized code.

        • Proesterchen
        • 13 years ago

        q[

      • moose17145
      • 13 years ago

      idk what your talking about, im looking at getting one. I think this is a sweet product and i very much hope they succeed. No one else is doing anything even remotely similar to this on this level with in game physics. And yes yes i know… Havok FX blah blah blah. THAT is the true flop product imo. All they do is talk about how it blows Ageia away, yet they have yet to release a usable product. Also, if Ageia can just hold out until more games come out that support their hardware then they will hopefully make it. Right now they are only hurting because there is no software yet that REALLY supports this card. Also it doesn’t help that the one crap ass game that did support their card did an absolutely horrid job of it. This card really does help accelerate physics and your computer does NOT take a fps hit for doing so (that was only in GRAW because of was a crap game that was never meant for physX and had it thrown in as an after thought). City of Heroes supports it and you actually do get a fps boost. i believe it was Anandtech that did the review on it. Yes a dual core will come close to matching the performance of this card, but only if you have the physics level turned down so the machine can only estimate, and not make exacting calculations.

      Personally i want to get one to help my current P4C system along. They showed that with a slower cpu the boost is more pronounced, so i fail to see why it should be any different in my machine. Then when i do make a new system i will just recycle it into the new system.

        • PerfectCr
        • 13 years ago

        $200 to have a larger explosion with more particles in it? No thx

          • Vhalidictes
          • 13 years ago

          I think a physics accelerator is an awesome idea.

          The PhysX board, however, does not do that. Not because it’s a bad card (it’s not), but the hardware is supposed to be an /[

            • moose17145
            • 13 years ago

            depends on the game, in City of Heroes and City of Villains you can force the cpu to do full PhysX level physics if you really want. You take a performance hit to do so, but they didn’t lock you out of the option.

        • Proesterchen
        • 13 years ago

        q[

          • moose17145
          • 13 years ago

          can’t afford that right now, physX card is cheaper and willl give still give me a noticeable performance boost in City of Heroes/Villains and in future games that support it. And like i said, i would recycle it into the new system when i eventually get around to being able to afford that (hopefully sometime this summer).

            • Vhalidictes
            • 13 years ago

            Actually, that’s not a bad point – $200. is less than many CPUs, so a Physics accelerator could make sense for the (very small #) of people who have an application that’s affected.

            Even so.. I play CoH all the time, and the physics in-game is strictly eye-candy, and has zero effect on game-play. The PhysX card doesn’t have anything to make better, since games don’t/can’t use physical effects for gameplay.

            • moose17145
            • 13 years ago

            Yea CoH is all eye candy when it uses it, and i would be well aware of that fact obviously before the purchase. Single player games though (future ones anyways) would have no such restrictions with physics being implemented in a way that greatly affects game play. Imagine HL2 physics engine on uber steroids and then make it so everything is physics related. Smoke… water… cloth… barrels flying towards bad guy… bad guys skull crushing against wall in realistic pattern with realistic blood splatter… … good times! All of that i would say is something that even a quad core could not handle in real time.

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