Real-time ray tracing advocate gets a job at Intel

Back in December last year, we posted a story about an article written by Daniel Pohl, a German programmer who coded up real-time ray tracing 3D renderers for Quake 3 and Quake 4. At the end of his article, Pohl stated that real-time ray tracing "has the potential to become the widely used rendering technology on desktop computers" because of the increasing number of cores on processors as well as the promise shown by hardware ray tracing accelerator prototypes. Well, according to The Inquirer, Mr. Pohl has been hired by none other than Intel. He will reportedly work in the firm's Applications Research Lab, where he will explore the feasibility of using ray tracing as a replacement for today's raster graphics.

News of this hiring may come as no surprise to those who have been keeping track of Intel's quiet strides in the realm of 3D graphics hardware these past few months. The company boldly called ray tracing "the future for gaming" at last year's Fall IDF, and it has made no secret of the fact that it is working on its own discrete graphics hardware.

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