We've heard a good number of companies comment on the future of PC gaming lately. Valve scoffed at doomsday claims, while AMD unleashed its GAME! platform last month with the partial aim of promoting PC gaming. In an interview with Eurogamer, Nvidia Content Business Development VP Roy Taylor has shared his view of the PC as a gaming platform.
Taylor echoes Valve and EA in saying PC gaming is moving toward digital distribution and a "game as a service" business model. His view of the relationship between PCs and consoles is an interesting one, too. He believes developers won't bother to make PC-exclusive titles in the future, but he doesn't think consoles threaten PC gaming—quite the opposite:
The console is now a baseline. If you look at Gears of War or Assassin's Creed, they came out on console and they were great experiences - but the PC versions had additional aspects to them that also made them attractive, whether you owned the console version or not. The PC version was better. That's something that people need to get their heads around - the console is a baseline, the PC is going to be an improved version. That's an exciting future, and that's why I don't see anything threatening about console at all.
The other aspect is that in the past, PC gaming development meant pandering to the lowest common denominator - which meant some poor integrated graphics. Today, developing a PC game means starting at a console, and console graphics are way above integrated graphics. That means the baseline is getting better. Now we're going to add to that version additional features, additional content, to make the PC version even better.
Taylor points out that with innovations like physics processing on GPUs, gamers will have a more graphically rich experience in future PC games than in the console versions. He also thinks high-end solutions like SLI will eventually break out of the enthusiast market and become "more mainstream in terms of . . . adoption." (Thanks to Shacknews for the heads-up.)