Even very recently, real-time ray tracing demonstrations have been a little on the lackluster side: old games (or custom demos), low resolutions, dull lighting, and rooms filled with reflective spheres. As TG Daily reports, Intel has stepped things up a notch by not only making Enemy Territory: Quake Wars run with a ray-traced 3D engine, but also by displaying it at a 720p resolution with near-real-time frame rates (14-29 FPS).
TG Daily has posted several screenshots of the endeavor, and they certainly look nicer than what Intel has shown in the past. The horde of pointless reflective spheres is still there, but the effects of ray tracing are also evident in water reflections, cockpit window reflections, and underwater, where the rendering system enables believable light refractions. Intel's re-tooled engine reportedly uses traced rays for collision detection, as well.
To achieve the aforementioned frame rates, TG Daily says Intel ran its demo on a server system with four quad-core 2.93GHz Xeon processors. Interestingly, the game ran not on Windows, but on a 64-bit Linux distribution. Perhaps Intel's upcoming Larrabee discrete graphics processor will have enough computing power to do something similar (or better) on a regular desktop.
|Synaptics' Clear ID fingerprint sensor feels like the way of the future||22|
|Use InSpectre to see if you're protected from Meltdown and Spectre||21|
|David Kanter dissects Intel's 22-nm FinFET Low Power process tech||10|
|TPCast's second-gen wireless VR adapter can deal with 8K streams||7|
|Be Quiet cranks its Straight Power PSUs to 11||13|
|Cherry MX Low Profile RGB switches arrive in the Ducky Blade Air||19|
|Nothing Day Shortbread||14|
|Here's all of TR's CES 2018 coverage in one place||7|
|Intel Core i5-8500 appears in SiSoft database||6|
|On look, an InSpectre Gadget.||+46|