Tim Sweeney on programming language design

Tim Sweeney, principal architect of the Unreal engine and real-time 3D programmer extraordinaire, has written up some of his thoughts on programming language design. There's much of interest in this little discourse, including a little rant at the very end about the rate of progress in widely used languages:
I'd like to end this update with a rant, based on the observation that mainstream programming languages, C++ and Java, are dismally far behind the state-of-the-art. The theoretical underpinnings of these languages were all set in stone in the late 1960's, before I was even born!

Compare this state of affairs too advances in microprocessor technology, where time-to-market is under 5 years; or games and 3D hardware, where there is less than 24 months of lag between "great new idea" and "product on store shelves".

Thanks to VE for pointing this one out.
Tip: You can use the A/Z keys to walk threads.
View options

No comments in this discussion yet.