If you’re a PC gamer who’s never heard of Corrinne Yu, you’re missing out on one of the more intriguing folks in 3D gaming. She’s a 3D engine programmer to rival some familiar names like Carmack and Sweeney, and is currently Principal Engine Architect on the Halo Team at Microsoft. Corrinne’s very personable and is a little more willing to talk to the wider world than the guys. I’ve seen her speak in person a couple of times about new developments in DirectX and GPUs, but it’s always been in the context of larger happenings like the introduction of a new GPU architecture, so I’ve never really had a chance to write about it.
Here’s the next best thing to seeing her speak in person: a video interview where she answers questions from the public about programming, console hardware, and the state of PC gaming.
She does get on a roll and start speaking in tongues every now and then, but that’s part of the fun. There’s real insight there, obviously. Watch and wonder.