Last December, Intel put an anticlimactic end to the Larrabee hype machine, effectively canceling the discrete graphics processor and relegating it to a development platform. Stories posted since then have hinted that Intel will wow everyone with a discrete GPU when we least expect it, but the latest post on the company’s official blog suggests the contrary.
After opening with general statements about graphics, Intel Media Relations Director Bill Kircos gets to the meat of the subject:
We will not bring a discrete graphics product to market, at least in the short-term. As we said in December, we missed some key product milestones. Upon further assessment, and as mentioned above, we are focused on processor graphics, and we believe media/HD video and mobile computing are the most important areas to focus on moving forward.
Kircos elaborates, “Our top priority continues to be around delivering an outstanding processor that addresses every day, general purpose computer needs and provides leadership visual computing experiences via processor graphics.” Intel is increasing funding toward that goal, he says. (By “processor graphics,” Intel is of course talking about the integrated GPUs inside its dual-core, 32-nm processors for both desktops and laptops.)
At the same time, the company intends to continue working on research, development, and proof of concepts for “Intel architecture-based graphics” as well as high-performance-computing products. Speaking of the latter, Kircos’ post provides an update on the fate of Larrabee, mentioning a business opportunity and a “server product line expansion.” Intel plans to make more details public at the International Supercomputing Conference in Hamburg, Germany next week.