Well, here's a refreshing notion: making a game cross-platform without cutting corners on the PC release. While that concept seems entirely foreign to most game development studios, GSC Game World has promised to espouse it with S.T.A.L.K.E.R. 2, which is scheduled for a multi-platform release next year. The Ukrainian studio made its vow in a Q&A session on Facebook, where it stated:
Since we develop primarily on PC, you won't see any compromises in the PC version. The key difference between the PC and console versions will be the beauty of graphics (meaning PC will offer more of visual effects).
Also, when asked if the PC version's user interface will "suffer" because of cross-platform development, GSC Game World responded, "No, whatsoever."
Other revelations made during the Q&A: S.T.A.L.K.E.R. 2 will have a stronger survival component, a new story, a mix of new and old characters, and a new game engine with DirectX 11 support. And apparently, no, it won't be any easier to spell.
Now to wait and see if GSC Game World actually keeps its promise. It's just too bad we've gotten to the point where this kind of pledge seems remarkable. The PC really has an awful lot to offer shooters with RPG elements like this, both in terms of graphical fidelity and input precision, yet too many such titles seem to give PC gamers a slightly spruced-up version of the console releases. How about setting the PC experience as a baseline and dumbing down the console versions, instead?