Just Cause studio boss calls DRM 'completely useless'

There's always something refreshing about PC game developers taking a stand against restrictive copy protection. Judging by an interview with ComputerAndVideoGames, Avalanche Studios chief Christofer Sundberg is one of those folks—not only that, but he also advocates for better PC games altogether.

Sundberg, whose studio created the cathartically fun open-world game Just Cause 2, says DRM is "completely useless" because it "just punishes the people who have actually paid for the game." (Amen!) He adds that piracy "wouldn't be as much of an issue if there were better PC games out there." (Preach it!) And on that note, he posits that "we should design PC games for the PC players" because PC and console gamers are "completely two different types of consumer." (Yes sir!)

The studio head also sheds light on an interesting tactic to deal with the hackers who make easy meals of cracking fresh releases: hiring them. Half of the folks at Avalanche purportedly come from Sweden's bustling hacker community.

Now if only more PC developers shared that mentality. Sadly, us PC gamers seem to get the short end of the stick most of the time. I was especially disappointed with Crysis 2's multiplayer demo, which featured only three un-customizable graphical settings and beckoned players to "press start" when the game loaded—a far cry (no pun intended) from the more PC-centric releases from Crytek's days as a PC-exclusive studio.

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