Valve’s Counter-Strike: Global Offensive is due out early next year, but the company hasn’t said much about what the actual game will entail. Worry not, because a group of competitive Counter-Strike players were invited to sample a pre-beta version of the game earlier this year. One of them, Craig "Torbull" Levine, has posted his impressions of over at ESEA News.
According to Torbull, CS: GO is built on an "updated" version of the Source engine. The graphics are apparently a step up from current versions of Counter-Strike, with Torbull singling out the game’s smooth animations and beautiful maps and player skins. A number of new weapons have also been added to the arsenal, alongside a couple of new items: decoy grenades and molotov cocktails. Interestingly, Valve appears to be intent on adjusting the weapon balance to encourage folks to use guns other than the AWP, M4, AK-47, and Desert Eagle.
The firm wants the game to appeal to professional gamers, but at the same time, it intends to keep things accessible for casual players. Different game modes may be used to serve those divergent audiences. Don’t get your hopes up for new mission types, though. Counter-terrorists will only be out to defuse bombs and rescue hostages.
As someone who started played Counter-Strike the day it was first released as a Half-Life mod, I have mixed feelings about Global Offensive. The new game looks to be more of the same, and that’s precisely why I stopped playing the original. Surely, there’s room for some innovation—or at least a few new game types—within the Counter-Strike universe. I can’t be the only one who loved the old assassination maps.
Thanks to Rock, Paper, Shotgun for the tip.