I've got to admit, Counter-Strike: Global Offensive is sounding better and better the more I hear about it—and that's despite the relatively dated-looking screenshots. In an interview with Kotaku, Valve's Chet Faliszek and Ido Magal have noted that, with the upcoming multiplayer shooter, they're trying to appeal to both pro gamers and more casual players, including newbies.
CS: GO will even include a "casual mode," which will let players grab whatever weapons they feel like with no restrictions based on in-game funds. On top of that, it sounds like the core gameplay mechanics will lend themselves to more casual play:
It's the way skill factors into a CS match that makes it feel different from other shooters, Faliszek added. "It's clean. You died because you made the wrong choice." He explained that beginner CS players tend to use lots of grenades, but that veterans don't since it is "super-easy" to kill a player who is holding one. "There's not a lot of spam in there," he said. "There are a lot of clean kills. Most kills are gun kills. And it's about, 'Oh I didn't check that corner before I entered this room. I made the bad choice of trying to defuse the bomb before clearing the area. We rushed around this corner and we got ambushed.' It's always about making those kinds of decisions and not about, 'Oh man, why did I die? What the hell? That's [expletive] kind of thing."
Mystery deaths seem to be an all-too common phenomenon in other, purportedly realistic first-person shooters. (Modern Warfare series, I'm looking at you.) While I've had my fair share of fun in those titles, the experience is a little bit too intense and unforgiving for my taste—which is probably why I never played them for very long. I stuck with the original Counter-Strike and Counter-Strike: Source for years, though, partly because those games seemed to have a more even playing field. If CS: GO can replicate that, then I may get sucked in again. (Thanks to Rock, Paper, Shotgun for the tip.)