Radeon users get Rage graphics driver—for real this time

Yeah, so, turns out the Rage driver AMD released yesterday wasn’t all it was cracked up to be. The driver somehow made it online with "very old" OpenGL files that caused all sorts of nastiness in id’s new shooter. Good news, though: a proper Catalyst beta driver for Rage is now available. AMD posted it earlier this afternoon.

The release notes say this package includes "the latest OpenGL driver component for Rage performance optimizations." Otherwise, AMD makes the same claims as before: performance increases are in store for single-GPU Radeon HD 5000 and 6000 configurations. According to the CatalystCreator Twitter feed, folks with Radeon HD 4000-series cards can also expect "good gains."

Planning to punctuate your wasteland exploration with some Battlefield 3 beta matches? Well, too bad. The CatalystCreator feed also reveals this driver doesn’t include the same BF3 optimizations as last week‘s Catalyst 11.10 preview driver. A "unified" driver is purportedly in the works, but for now, getting the best experience in both games may involve juggling driver releases—and some amount of frustration.

Comments closed
    • Arclight
    • 8 years ago

    Obviously this won’t win best graphics, but how is the gameplay/story? I’ve red a favorable review that actually praised the quests and the enemy’s AI.

    • lilbuddhaman
    • 8 years ago

    Told ya so?
    [url<]https://techreport.com/discussions.x/21601?post=579110[/url<] Even with the textures fixed it simply isn't anything special, or good.

    • Chrispy_
    • 8 years ago

    I still don’t see why ID are fixated on OpenGL to render with, when everything else they use (net code, input, entire XBox360 version) are already using DirectX

    It’s noble to champion the underdog API, but DX11 is basically better for games these days, and they’ve already done all the DirectX engine work for the XBox360.

    Why why why?

      • delsydsoftware
      • 8 years ago

      Modern (i.e. Post version 2.0) OpenGL is really pretty damn similar to DirectX, except OpenGL runs on pretty much every piece of computer, tablet, or phone hardware produced. Since ID is really just a 3d engine company anymore, they want support for every platform they can. Epic went with a split DirectX/OpenGL engine, but that does mean maintaining 2 different code sets. I’m sure Carmack’s ego also plays into it, too, since he has denounced DirectX from the get go.

        • CasbahBoy
        • 8 years ago

        Carmack has recently (back in March of this year) done an about-face on his stance with DirectX: [url<]http://www.bit-tech.net/news/gaming/2011/03/11/carmack-directx-better-opengl/[/url<]

          • ltcommander.data
          • 8 years ago

          There’s some irony there that he complains that OpenGL is getting muddy because they don’t have the courage to make a clean break without compatibility support, but Apple who has no qualms about implementing only the Core profile in Lion, isn’t getting RAGE on OS X even though the game was first demoed on Mac. Of course, Apple’s Core profile only supports OpenGL 3.2, but that shouldn’t be a problem since RAGE looks like OpenGL 2.1 + lots of extensions.

      • Xenolith
      • 8 years ago

      This rumor from 4 years ago turned out to be false – [url<]https://techreport.com/discussions.x/13237[/url<]

    • rika13
    • 8 years ago

    Considering that the chips ATi made before the Radeon series were named Rage and pre-Catalyst drivers were famed for poor quality, I find this kinda humorous.

    [url<]http://en.wikipedia.org/wiki/ATI_Rage[/url<]

    • kilkennycat
    • 8 years ago

    Rage is a great tech demo of IDs latest engine. Any announcement from ID or Bethesda as to when a true open-world game with a great action story-line and interesting characters using the new engine is likely to be available? Rage should be a decent pickup for $10-$15 in the Steam Christmas sale. Otherwise at the current $59, a 22Gbyte-download waste of money for the PC action-gamer. The Catalyst drivers should all be stable in time for the Christmas sale.

    • michael_d
    • 8 years ago

    Now it is run much better but I get some screen tearing, anyone knows how to enable vsync?

      • Goty
      • 8 years ago

      Have you tried just forcing it in CCC, yet?

        • michael_d
        • 8 years ago

        Yes, I have, I do not notice any tearing anyore.

    • thesmileman
    • 8 years ago

    Its running great with this update! Buttery smooth.

    Also it is clear MegaTextures are the future! Just look at this screenshot from my game.

    [url<]http://cloud.steampowered.com/ugc/541780788610892286/46E6935D29847B0079EAAF9B25A2821C80053927/[/url<] Edit: I love the way they smoothly handled different level of details in the textures.

      • StuG
      • 8 years ago

      Am I missing something? I think that picture looks pretty bad….

        • thesmileman
        • 8 years ago

        Sarcasm my good man.

      • jstern
      • 8 years ago

      That looks great.

      • Forge
      • 8 years ago

      You really have no clue!?

      Megatexture = TERRAIN, not detail items.

      Megatexture is a tool for creating large level maps, not a tool for making the shiny bits shinier.

        • Goty
        • 8 years ago

        Lovely little grid visible there on that terrain texture, isn’t it?

      • Zoomer
      • 8 years ago

      Wow JC, really?

      Nice low res textures there.

      • SomeOtherGeek
      • 8 years ago

      Note from Rage: “What the hell are you looking at the ground for?”

        • Chrispy_
        • 8 years ago

        [b<]USER ERROR:[/b<] You are looking at the wrong part of the screen. Observe the detailed stitching of the suede glove. The [i<]20th[/i<] Century has never seen such magnificent detail.

      • tejas84
      • 8 years ago

      @thesmileman

      you fail hard at humor

      • Arclight
      • 8 years ago

      IIRC Carmack pointed this out in one of his interviews, they had to do low res textures to be able to develop for all platforms. Even though PC offers higher screen resolutions the textures themselves don’t look that much better.

    • geekl33tgamer
    • 8 years ago

    It runs like crap on CrossfireX – It’s much faster if you turn Crossfire off. Typical of AMD when it comes to CrossfireX working, always later rather than sooner regardless of the game…

      • LoneWolf15
      • 8 years ago

      As typical as your blaming AMD rather than perhaps the gamedevs?

        • Meadows
        • 8 years ago

        What do the devs have to do with it? Moron.

          • OwCeDe
          • 8 years ago

          They need to work with the graphics driver teams to ensure the game properly supports multi-gpu setups.
          Also, AMD/Nvidia require access to the final builds of a game to have SLI/Crossfire at launch. Crysis 2 suffered because of this and had horrible flickering on release.

          Whereas BF3 supports SLI/Crossfire, even at the Beta stage (with great scaling) because DICE test their builds with afr-friendlyd3d.exe.

          Although, AMD does need to do more to get games working with Crossfire at launch.

        • TravelMug
        • 8 years ago

        While I won’t put it as eloquently as Meadows did, this really has nothing to do with the devs. It’s about Crossfire, which the devs don’t care about, same as they don’t care about SLI.

          • Farting Bob
          • 8 years ago

          They care about it when they are being paid by Nvidia to care about it. That is all. AMD rarely seems to work as closely with game devs, which is one reason why NV will be more consistant with brand new releases.

    • indeego
    • 8 years ago

    Rocket Science, here.

      • sschaem
      • 8 years ago

      Sabotage ?

        • cygnus1
        • 8 years ago

        who cares with such a shittastic game. i feel sorry for anybody that bought it…

          • Fighterpilot
          • 8 years ago

          Could you send me a copy of the retail game?,I’d like to verify your claim….oh wait…that’s right…there’s a low resolution pre game BETA,with just 2 partial maps included.
          Whine much?

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