Latest Catalyst driver supports both Rage and BF3

Finally. Radeon users can now enjoy both Rage and Battlefield 3 on their PCs without having to juggle driver releases. Isn’t progress grand? The "unified" Catalyst 11.10 Version 2 Preview is available right here on AMD’s knowledge base website; it supports Windows 7, Vista, and XP.

The feature list reads as follows:

  • Improves performance in Battlefield 3 Open Beta release for both non-Anti-Aliasing and application enabled Anti-Aliasing cases on the AMD Radeon™ HD 6000 and AMD Radeon HD 5000 series for single GPU configurations.
  • Improves performance in Battlefield 3 Open Beta release for both non-Anti-Aliasing and application enabled Anti-Aliasing cases on AMD CrossFire™ configurations using the AMD Radeon HD 6000 and AMD Radeon HD 5000 series of products.
  • Improves performance in Rage on single GPU and AMD CrossFire configurations using the AMD Radeon HD 6000, AMD Radeon HD 5000 Series and AMD Radeon HD 4000 series of products.
  • Resolves intermittent crashing seen loading levels in Rage
  • Resolves flickering of NPCs in Rage
  • Enables automatic Vsync for Rage
  • Enables support for AMD Eyefinity 5×1 display (portrait and landscape) configurations  using the AMD Radeon HD 6000 and AMD Radeon HD 5000 series of products.
  • AMD Vision Engine Control Center: User Interface enhancements have been implemented for the AMD CrossfireX™, GPU AMD Overdrive™ and Information Center pages.

AMD’s a wee bit behind Nvidia on this one. Beta GeForce drivers with both BF3 and Rage optimizations were released back on September 26, before the public BF3 beta even opened.

Comments closed
    • Jigar
    • 8 years ago

    I have not install any of this crap and i will not, not even the games. First iron out this bugs or atleast make the driver and the game stable, than i will give ID my money.

    • grug
    • 8 years ago

    …And the “Unified” driver still crashes the entire system whenever you try to run an OpenGL application that _isn’t_ Rage, including anything from FurMark to Photoshop to f**king VirtualBox (in 2D-only mode).

      • kitsura
      • 8 years ago

      Yes, this has been confirmed. I tried folding and it immediately crashes my PC. So wasted lots of time uninstalling and going back to 11.9

      • indeego
      • 8 years ago

      It is cliché at this point for me to even comment.

      • tbone8ty
      • 8 years ago

      this should be noted in the article itself. i would pass on this driver until a more stable one comes out.

      lets go AMD! get with it stop with the half ass drivers!

        • kamikaziechameleon
        • 8 years ago

        AMD wouldn’t be the same if they matched their hardware quality with similarly rock solid software. How do you think Nvidia sustains customers when they don’t offer competitive GPU hardware for 2 or more years, why all they have to do is not mess up the drivers like AMD!

    • aug
    • 8 years ago

    A 5870 CF user here. The release notes say improved performance for both single GPU and Crossfire for Rage, but no CF logo when running the game. Also, is the CAP 1 11.9 profile still needed with this release? Not that CF is really necessary, but just curious if they took the 11.9 cap1 profiles and rolled them into this release

    • slaimus
    • 8 years ago

    I never get why drivers are needed to fix games. Shouldn’t it be the other way around? Game developers are supposed to program their games to work with different hardware.

    I can understand new drivers for pure performance improvements, like shader replacement tweaks that were done in the DX9 era.

      • arsenhazzard
      • 8 years ago

      Because like all other software programs, drivers have bugs too.

        • GTVic
        • 8 years ago

        That doesn’t explain why every major new game needs a new driver. If it were just driver bugs then a larger percentage of games would work. Nobody has every satisfactorily explained the process AFAIK.

        – Why does every major title require an updated driver, just to work?
        – Why do drivers need ‘optimizations’ for every major title?
        – Why is this not tested before the game is released?
        – How much bloat is there in the drivers to deal with all these individual game issues?

          • arsenhazzard
          • 8 years ago

          Some of this is supposition gleaned from things I’ve read from developers (esp Carmack’s recent interviews) and some of it is just pulled straight out of the air, so take it with a grain of salt:

          – Developers may work with the vendors for specific driver extensions or optimizations that may fit the way the game engine works. TWIMTBP is an instance of this, but larger devs/publishers will have greater influence here. From what Carmack has said of the Rage release, that’s the case here.

          – Both AMD and Nvidia have an interest in making their drivers work better for high profile games, not only for benchmarking purposes, but things like customer satisfaction. Also, poor performance in a game may highlight a poor implementation in the driver; fixing it can pay off in other games.

          – It is to an extent, but AMD and Nvidia don’t release drivers on the publisher’s schedule. In this specific case, AMD initially released the wrong driver altogether for Rage (no idea what’s going on on the Nvidia side of things). The new driver seems to work for Rage (and BF3), but breaks some other OpenGL apps. There are of course cases where the dev/publisher didn’t do enough testing and just released something broken (or did test and released broken anyway, which seems to be the current trend). Lack of funds, a good QA team, funds, or time all contribute to this.

          – I’d imagine somewhere between ‘a lot’ and ‘mind-boggling’

      • gosh
      • 8 years ago

      I think that AMD is optimizing drivers for multithreaded rendering. That hasn’t been done and DICE have been waiting for that type of optimization, the frostbite engine is using multithreaded rendering.

      • CuttinHobo
      • 8 years ago

      I don’t think it should be necessary, either. But if AMD and nVidia are so willing to do the tuning for them then what’s the motivation for the developers, who may already dealing with unreasonable budgets and deadlines, use their limited resources on it?

      I think the situation would be much better in general if the publishers had a few more gamer-executives who don’t want to publish crappy, buggy games any more than we want to play them.

      • kamikaziechameleon
      • 8 years ago

      I agree. The way that GPU manufacturers address developer inefficiencies makes the whole process into even more of a mess.

      I can tell you why they do these optimizations though… MONEY!!! They want to improve individual game performance for both user and benchmark gains plain and simple. I think its goofy and a waste but who am I to complain that they fail at their own game.

    • south side sammy
    • 8 years ago

    gotta laugh, supports W7, Vista and XP…….. XP ? (BC3) ?

    • flip-mode
    • 8 years ago

    Dunno if you could really call this that slow. I’m guessing that TWIMTBP allowed Nvidia better and earlier access for tuning their drivers.

    Either way, it seems a tad unreasonable to call AMD slow in this case, but I’m not a graphics driver developer so I can’t say I have any knowledge what so ever of how fast these things can be done or whether or not Nvidia benefits from any greater access to anything.

    • Ihmemies
    • 8 years ago

    Nice. I’m going to wait for the release version though, have alraedy RAGE drivers installed and don’t much care about BF3.

      • lilbuddhaman
      • 8 years ago

      BF3 is buggy, but Caspian is open now…hard to resist…

    • Meadows
    • 8 years ago

    At least that was fast.

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