Next Rage patch to improve texture detail

Most of the initial kinks are now ironed out, and the megatexture tech truly makes for some stunning views… but parts of Rage’s game world still look blurry up close. It’s true—and it gets pretty bad in some areas. Relief is coming, though, if you can stand to wait for another patch. id Software’s John Carmack tweeted the following on Friday:

We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage.

He added in a second tweet:

@DesignerDon our first test of a higher res page file didn’t help much, because most source textures didn’t actually have any more detail.

That’s good news for those of us with data quotas on our Internet connections. Rage is a nearly 20GB dowload as it is, and higher-res megatextures would only inflate that already huge footprint. Part of me is disappointed to hear the actual source art doesn’t have more detail, though. I suppose we might have to wait for Doom 4 to see megatextures shine up close. That title is supposed to run at a lower frame rate with "three times the graphics richness" of Rage.

Comments closed
    • joselillo_25
    • 8 years ago

    No matter how good you design your game if you still play it with your keyboard and mouse like we were in 1980. I do not see how PC games are going to catch consoles if they stick with this ancient user experience that provides 100% control but 0% fun for normal people.

    I do not know what to do , I am not that smart, but they could design wifi guns or other input system to avoid the WASD thing and to increase the audience in shooters.

      • lilbuddhaman
      • 8 years ago

      What input system on consoles is superior to a KB+M ? PS3’s move + gun adapter on MAG and Killzone3 ? HAH !

      And any motion controlled system is ultimately going to have to go one of two ways; either be simple enough for the average idiot to use it effectively (which would means auto-aim, non 1:1 controls, etc) or be completely 1:1 and limit the player’s skill to that of their own skill. You effectively split the market.

      Lastly, PC’s have these wonderful things called USB ports. There are few if any peripherals available on console not available on PC.

      • Jahooba
      • 8 years ago

      Your comment is such a mess.

      • Draphius
      • 8 years ago

      LOL my main reason for not playing on consoles is the fact im stuck with a controller that sucks in the majority of games i play. try to play an mmo on a controller, or an fps game and see how that goes. i know some people swear by there controllers for fps games but pit them against me and my twitch shooting with a mouse and keyboard and they will die 9 out of 10 times to me

    • LoneWolf15
    • 8 years ago

    Said so many times, be it for job interviews, first dates, or game releases —

    “You never get a second chance to make a first impression.”

    Release a game done right, and that first 24-48 hours can launch a wildfire of sales at full price. Release it in a half-a**ed manner, and your first sales spawn a waiting period where everyone goes “When they get the bugs worked out and put it on sale, just maybe I’ll think about it.”

    I agree totally with Chrispy. I still don’t get why publishers don’t see this, and Carmack is one of the few developers with enough power to prevent this from happening, so I don’t know why he didn’t. Just another game convincing me to wait, and meanwhile, to buy Steam-discounted games that I missed earlier, but are really fun.

    Dang –Skyrim better rock, as it’s one of only two games I’ll get at release this year (Torchlight II being the second).

    • michael_d
    • 8 years ago

    Low resolution textures are used on static objects. Character detail is pretty good, lighting, heat haze, smoke and particle effects are phenomenal.

    • tbone8ty
    • 8 years ago

    i cant use 11.10 beta drives because every other openGL program/game crashes… only rage works with it so basically its useless.

    when is AMD coming out with a driver that works?

    until then even if rage patches the game it still doesnt fix the tearing on 11.9 drivers.

    i have a 6870, any help?

    • ltcommander.data
    • 8 years ago

    I thought Carmack said that the uncompressed build of RAGE was 1 TB in size. So even at 1 TB the textures are still blurry? There are probably technical reasons why, but at a glance megatextures don’t look very efficient from a size vs graphical detail perspective.

      • EtherealN
      • 8 years ago

      Well, remember that the 1TB includes terrain as well, and there’s a LOT of “uniquness” spread around on that as well, so that TB has to cover a lot of ground quite literally.

      Not sure exactly how they handle it, but I’m not extremely surprised at the issues.

      • Jahooba
      • 8 years ago

      A terabyte is a ridiculous amount (1,000 gigabytes). I believe he said 100 gigabytes.

    • Bensam123
    • 8 years ago

    Burn on you guys for thinking a game made around the lowest common denominator, consoles, would actually be good on the PC. Even Carmack adheres to consolization apparently.

      • cupojava
      • 8 years ago

      John Carmack is an undisputed genius, but id Software really jumped the shark on this one.

      • Jahooba
      • 8 years ago

      It was good. It took a week to fix some texture problems, but once those were fixed the game was pretty fun. For some reason it has horrible replay value, though. Probably because it’s hard to justify 20 gigs for a game that’s just as fun as Doom 3. Things jump out – you shoot them. It’s a pretty basic concept for such a ridiculous amount of harddrive space.

    • seawolf1118
    • 8 years ago

    we all know this game has not been thorougly tested for PC so I am glad they are working out the bugs, in few months, bugs will be worked out and game will be down to half price or less of what it is now!!!!

      • Chrispy_
      • 8 years ago

      …and then I will buy it.

      Rushed release = lost revenue.

      Will the retarded publishers ever let the developers finish a game these days? Releasing a finished game is a win-win situation for everyone. Why push unfinished crap onto the market? You damage your reputation, it reviews poorly, and you lose a lot of revenue.

      Oh wait, it’s Bethesda. Their business strategy seems to focus on a bad reputation and a back catalogue of good games ruined by shoddy release rushes, most recently Brink – a game that showed so much promise. One of the lead game designers (a friend of mine) quit the company because of the mess they made rushing Brink. Fallout 3 also had a myriad of techical issues, [i<]even on the consoles[/i<] and it's looking like Oblivion was the last game they released in a finished state, waaay back in 2006.

        • DarkUltra
        • 8 years ago

        Yes. We’re still waiting for a patch that will cure Deus Ex HR of that nasty audio lag. I’m afraid the developers just doesn’t have the expertise to create a coarse grained multithreaded engine with responsive audio. Or maybe it was to avoid stuttering on slow pcs. The software audio stack in Windows 7 also adds about 50ms delay.

    • yogibbear
    • 8 years ago

    More like 3 times the marketing BS.

      • yogibbear
      • 8 years ago

      Actually wait, Cyril that article you quoted is from 2008!… Do you really think the graphical prowess is still going to be based on that comment?

    • zimpdagreene
    • 8 years ago

    I wish John Carmack would stop BS and release it the high-res textures . Give those with the PC to run it the options. He to high in his glass office now to remember where he came from. And Doom 4? That will be way past late as with Rage. I wouldn’t invest a penny into that studio until they work on tighten up the ship and it starts with him.

      • [+Duracell-]
      • 8 years ago

      No point in going higher-res if the source is barely more detailed than the ones in the game. Instead of blurry shit, you get sharper-looking shit, that’s about it.

        • mczak
        • 8 years ago

        Indeed. I think it should come as no surprise that if you move from highly repeated textures to non-repeated ones that both detail goes down AND storage size goes up.
        Certainly you COULD have the same detail – but not only would size increase by a huge amount, but someone needs to create all these textures after all.

        • Jahooba
        • 8 years ago

        The source material, uncompressed, is roughly 4-5x more detailed, which is a LOT. If they ever have some kind of Ultra-Blu-ray that can handle 100gb game disc, then they could just stream the textures directly to your face without artifacts.

        For comparison, imagine a 5x compression on a 5mb uncompressed image. Now compress that down to a 1mb image, and then blow that image up until it’s the same size as the 5mb image. You’ll be astounded at the comparative loss of detail.

      • floodo1
      • 8 years ago

      they don’t have hi-res textures cuz they made this game for consoles and just happened to release it on PC as well 🙁

    • kamikaziechameleon
    • 8 years ago

    this just in, rage is leaving its beta status ASAP!

      • tay
      • 8 years ago

      Heh, and hopefully be available at a discount soon. I’ll wait to buy under $40.

        • indeego
        • 8 years ago

        “Discount”

        I just want to thank the paying beta testers for the hard work they put into the game for the rest of us paying sane prices.

          • PenGun
          • 8 years ago

          Hey no problem. Beating games into a useable shape used to be a normal thing. The modern gamers are kinda useless.

            • EtherealN
            • 8 years ago

            The good old days of DOS 6.22 and W95 as gaming platforms were truly awesome, yeah. Getting stuff to work made almost every game a puzzle game – the dreaded autoexec.bat/config.sys puzzle. 😀

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