A whopping 20 months after its release on the Xbox 360, Remedy's Alan Wake is about to make its way onto Windows PCs. Rock, Paper, Shotgun reports that the PC release has been set for February 16.
Surprisingly, it doesn't look like Alan Wake will be another throwaway PC port. There's a whole list of PC-exclusive features, which RPS quotes as follows:
- Experience Alan Wake’s Pacific Northwest in higher resolutions and higher fidelity than ever before
- Refined and fully configurable mouse and keyboard support (or if you prefer to play with the Microsoft gamepad connected to your PC, you can do that too!)
- A wide selection of customizable graphics settings and support for 4:3, 16:9 and 16:10 aspect ratios
- Multithreaded engine that takes advantage of quad core CPUs
- Additional options our fans have sought after, such as field of view adjustment as well as “hide HUD”.
- Works with AMD Eyefinity 3D 3-screen mode
- Works with NVIDIA NVISION2 Stereoscopic 3D
A multithreaded game engine with quad-core CPU support, you say? That rings a bell. Ah, yes, now I remember. The date was September 26, 2006, and the venue was Intel's Developer Forum in San Francisco. Remedy was demonstrating an early build the game on a 3.73GHz Core 2 Quad:
Alan Wake was originally supposed to be a PC game. And then... things took a turn somehow. The game was delayed, delayed again, and eventually picked up by Microsoft as an Xbox 360 exclusive. What a ride.
As a concession to frustrated PC gamers, RPS says the Windows version of Alan Wake will sell for $30—the same price Microsoft charges for the Xbox 360 version right now. I guess that will make me feel slightly better about holding out almost two years for a PC port.