3DMark to get Lucid HyperFormance support

Lucid’s HyperFormance technology is a tantalizing way to address problems like inconsistent frame times and screen tearing. However, benchmarking HyperFormance using conventional tools can be tricky—and potentially misleading—because the technology partially renders unnecessary frames. That can lead to over-inflated scores that obscure the real benefit: smoother, more fluid gameplay.

We have some good news on that front, though. Futuremark has announced that its 3DMark software is about to become HyperFormance-aware:

Lucid and Futuremark are working together to add HyperFormance and Virtual Vsync setting status information to Futuremark’s benchmarks. After a Futuremark software update expected in early Q2, all 3DMark scores submitted to 3dmark.com will indicate if the system includes Virtu MVP and its responsiveness features settings.

Based on that description, it sounds like 3DMark will just give users (and perusers of published scores) a heads up when scores are generated with HyperFormance on. That’s a step in the right direction for sure, but it doesn’t completely address the problem. Not yet.

A better way to compare systems with and without HyperFormance enabled would be to look at frame-time consistency. We’ve been doing just that in our latest GPU reviews. Scott explained our methodology in detail last September in his article, Inside the second: A new look at game benchmarking.

Comments closed
    • travbrad
    • 8 years ago

    Great news! Now we’ll have accurate results for a benchmarking program that is meaningless.

    • DrCR
    • 8 years ago

    If the inflated numbers results in universal implementation/licensing of Lucid’s HyperFormance, I’m all for it.

      • kamikaziechameleon
      • 8 years ago

      Agreed, assuming it actually works. I’ve really been getting hung up on how hard it is to get a hold of their technologies. :^/

      • Waco
      • 8 years ago

      Agreed. I want it to become as prevalent as Vsync (in a free form of course).

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