Humble Indie Bundle V packs a wallop

Yep, the newest Humble Indie Bundle is now available, with five top-flight indie games packed into a name-your-own-price package where some of the proceeds are donated to worthwhile charitable causes. The games include the eerily atmospheric Limbo (which Geoff really enjoyed), the upbeat 3D platformer Psychonauts, the whismical and intriguing Superbrothers: Sword & Sorcery EP, survival horror opus Amnesia: The Dark Descent, and action-RPG Bastion. The games are provided as DRM-free downloads, and those who pay $1 or more also get a Steam key. Downloadable soundtracks for the games are included, as well, in both FLAC and MP3 formats.

I think this could be the strongest Humble Bundle collection yet. If you’ve found yourself thinking, "I’d buy that for a dollar," well, get on over to the site and name your own price.

Comments closed
    • wierdo
    • 7 years ago

    They just added more games to the bundle, so now it’s 8 games, that’s a ridiculously awesome deal.

    • indeego
    • 7 years ago

    I’ve done this a few times. One of the times the bundle included some game that wasn’t quite finished yet, so it was a “pre-order.” The game looked interesting. I bought it, donated more than the average, and to my knowledge the game never came out, or at least I was never notified about it. That left a very slight sour taste in my mouth.

    A lot of these Indy games start off with this pretty interesting premise, however they quickly lose their appeal after a few levels. They seem more demo-ish and less plot driven. Not complaining though, they’ve easily been worth the $5-$15 I’ve paid, but still, they are forgettable game experiences.

    I really want to support this model, but it’s not all perfect in my mind.

      • TurtlePerson2
      • 7 years ago

      That is the big bummer about the Indie scene. Indie games are almost always focused on some sort of unique gameplay rather than telling a compelling story. There are exceptions to the rule, but I have found myself not playing many Indie games for this reason.

      By the way, Psychonauts is not an indie game. It was published by Majesco.

      • jensend
      • 7 years ago

      The only preorder involved in a bundle was Splot, in the Humble Frozenbyte Bundle (April 2011). AFAIK the original demo, which was released with the bundle, was rather limited. They released an updated and much expanded demo of Splot back in October (only available to people like you who purchased the bundle), and they say the full game is on track for release sometime this year.

        • Stargazer
        • 7 years ago

        Cortex Command also has not been released yet. Revenge of the Titans wasn’t available at the time of its bundle, but bundle buyers were given access to it when it was later released.

          • jensend
          • 7 years ago

          You’re wrong about Revenge of the Titans, and with Cortex Command it’s just a matter of terminology. Both Cortex Command and Revenge of the Titans were available to download and play immediately on purchase of the bundle.

          It’s true that Revenge of the Titans received more polishing with later patches (what PC game doesn’t?) and Cortex Command’s author still calls it a work in progress. I still haven’t gotten around to trying Cortex Command, but the version of Revenge of the Titans I downloaded soon after purchasing the bundle seemed like a finished game to me. It’s just a question of different expectations about what a release means, what you expect to get out of patches, and how committed the developer is to continuing to improve their product.

            • Stargazer
            • 7 years ago

            Ok, Wikipedia says that RotT was “still undergoing active development during the bundle sale”, but it seems like you’re right and it was actually released the same day as its HB started. Buyers did however not get access to it *on Steam* until a couple of months later.

            As for CC, it might be a matter of terminology, but the developers consider it to still be “beta”.

            • jensend
            • 7 years ago

            indeego was saying he’d paid for a promised future game and never received it. Your examples have nothing to do with that. [quote<]Buyers did however not get access to it *on Steam* until a couple of months later.[/quote<]So what? [quote<]it might be a matter of terminology, but the developers consider it to still be "beta".[/quote<]Yes, I already said as much; again, so what? Minecraft made over ten million dollars while officially an alpha and became extremely successful as a beta. People received the game they paid for. Anticipating future updates to an already very playable game doesn't make your purchase a preorder, or else basically every PC game sold would be a preorder.

      • Stargazer
      • 7 years ago

      I agree about some/many of the games, but there have also been games that have had a pretty good plot focus. Aquaria, Braid, Trine…

    • tesmar
    • 7 years ago

    With Adobe Air dead on Linux, how will future games be cross-platform? Seems to me like it will be difficult to make new ones unless the developers are willing to work with abandonware.

      • khands
      • 7 years ago

      OpenGL is still around.

        • sweatshopking
        • 7 years ago

        and used by 3 developers and oil and gas!

          • tesmar
          • 7 years ago

          Why the -1? It was a legit question. Will developers switch to completely openGL games? Is there sufficient tooling like there is with Flex/Flash?

            • jensend
            • 7 years ago

            It’s never been the case that the majority of games use AIR. Your question was just as ridiculous as saying “without Silverlight, the iPad is doomed. How will anyone ever develop anything for that platform ever? Looks like the only apps that will ever run on it are the ones it comes with.”

          • MaMuS
          • 7 years ago

          Really? Most indie games use OpenGL. Just do some research, Bastion, Amnesia and the new Psychonauts linux port all use OpenGL in this bundle. SDL, OpenalAL and OpenGL is quite a popular and powerful bundle (heh) used to develop games.

            • tesmar
            • 7 years ago

            What research supports that most indie games use OpenGL?

    • chuckula
    • 7 years ago

    And…. we’re downloading now.
    Looks like a great bundle this time around and I helped pull up the Linux average by a tiny bit.

    Bastion is pretty fun.

    • dashbarron
    • 7 years ago

    Nooooo, noooo, nooo more Amnesia….

    • DeadOfKnight
    • 7 years ago

    It seems that few people actually get the point of the whole thing. This isn’t about saving money, it’s about being generous. It’s also a generous offer to those of us who normally can’t afford these games. How about appreciating those whose passions are for making games and not trying to rip you off?

    How about buying them as a gift for someone else? The retail price for these together is about $60. Frequent Steam sales of 50-66% off brings them down to $20-30. You take full advantage of this offer by paying $7 and change. If you pay $15 you’re already getting them for 75% off. Why so greedy?

      • l33t-g4m3r
      • 7 years ago

      And because it’s about generosity, greedy people are irrelevant. It works both ways here. I did buy two though.

      +1 for getting at least part of the idea.

        • DeadOfKnight
        • 7 years ago

        Oh I know greedy people are irrelevant, I just don’t get why they would have anything negative to say about this offering.

    • burntham77
    • 7 years ago

    Limbo is one of those games that will stay with you long after you played it.

      • Chrispy_
      • 7 years ago

      Limbo and Braid are in a class of their own, because closure of the plot (which is almost irrelevant to gameplay) is a shockingly unexpected reward for completing the game.

      A good movie with decent plot twists or, literally, ‘fantastic’ depictions also does the same thing (The Matrix, Inception etc)

    • Chrispy_
    • 7 years ago

    Nice bundle, it’s a shame I have 3/5 already as part of either ‘the potato sack’ or absolutely insane steam deals in the last year.

    • Duck
    • 7 years ago

    You don’t get all the games listed if you pay a $1.

    It’s still cheaper to wait for steam sales and be selective. Something like… Bastion, Amnesia, Terraria, when they are 75% off. Then you are done.

      • jensend
      • 7 years ago

      You get all the games except Bastion even if you only pay a penny. To get Bastion you have to pay more than the average (currently $7.66).

      Your advice is terrible. If you wait for Steam sales, even if you lucked out spectacularly and all of these were 75% off, you’d still be paying more than $15 for the games in the bundle. Even just getting Bastion and Amnesia at 75% off as you suggest would cost you $8.75. Plus, you’d have to shell out extra money if you wanted the soundtracks. The bundle is unquestionably a better deal.

        • Duck
        • 7 years ago

        I forget that not everyone has RSS updates for Steam sales. So I never have to “luck out spectacularly”.

        Ok, I gave a really bad example. But my point I was trying to make was that you [i<]could[/i<] spend less money by getting just what you want. It was the case for previous indie bundles where there is only really 1 game that you would buy if you bought them separately. This one has Bastion and Amnesia which are 2 quite high value items. EDIT: Plus the OCD me wouldn't mind paying the same for fewer games so they don't clutter up my Steam games list lol

          • Stargazer
          • 7 years ago

          Bastion has gone as low as $3.33, and Amnesia $4, so you *could* have gotten both of them for $7.33 on Steam sales. You can get them both (as well as the other games) for $7.67 (would have been less if you purchased early) as part of this bundle.

          I know what you mean with the OCD part though. Sometimes I would have actually been willing to pay a bit extra to *not* get some games I have no interest in show up in my Steam library. 🙂

          As for the one-strong-game-per-bundle-thing, I actually feel that most of them (the “real” ones at least) have had at least two strong ones.

          1: World of Goo, Aquaria
          2: Braid, Machinarium
          3: Crayon Physics, Cogs
          4: Super Meat Boy, Shank

          (and then there are the “off” bundles, such as the most recent Botanicula bundle which contains *one* new game (as well as some repeats and a movie))

            • Chrispy_
            • 7 years ago

            Is there a way to get crap games out of your steam library?

            • l33t-g4m3r
            • 7 years ago

            No, but there is a favorites section.

        • odizzido
        • 7 years ago

        You left out the best part of the deal. The games are DRM free.

          • kilkennycat
          • 7 years ago

          All of the games in HB5 are indeed DRM-FREE downloads and include the game soundtracks, AND if you pay more than $1, you ALSO get Steam Keys.

          I had already purchased a few of the games in Steam sales, but now I get to “own”all of them, install them on my laptop and not have to remember to put my @#$#@ Steam account in @#$#$@ “Offline” mode before taking a trip. ( btw: Now that DRM-free GOG.com is beginning to add a few newer games to their catalog, e.g: Alan Wake, I first check there before making Steam purchases )

          Remember that ~ 33% of your HB5 purchase goes to a worthy children’s cause and the EFF (btw: you can manually adjust the split between them when you make your purchase).

          As of ~ 3pm PDT yesterday,HB5 purchases crossed $1M and by 3:40pm PDT they crossed $1.1M….less than one day after opening for purchase. Probably the fastest-selling HumbleBundle of the lot. The purchase window closes ~ June 14.

    • Stargazer
    • 7 years ago

    [quote<]I think this could be the strongest Humble Bundle collection yet.[/quote<] I'm not sure I agree. Some of the other bundles have also been very strong, and many of them have appealed more than this one *to me*. (some "intermediary" bundles (the most recent one comes to mind) have however been rather disappointing) That said, it definitely seems like a strong entry, and well worth a dollar.

    • DeadOfKnight
    • 7 years ago

    I just want to say that if you only pay $25 for this you are still getting a great deal. Good stuff here.

      • Stargazer
      • 7 years ago

      I’m a bit concerned that the abundance of indie bundles (Humble Bundles of different flavors pop up all the time now, and there are also many other bundles coming out (Indie Royale, Indie Gala, …) might reduce the perceived value of Indie games. If you can expect to get an Indie game for a few dollars, many (but definitely not all) would be reluctant to shell out over $20 for one single game. I know that I wouldn’t pay $25 for this set of games.

      Now taking bets on how long it’ll take until Trine 2 shows up in a bundle…

        • OneArmedScissor
        • 7 years ago

        It can’t devalue them any more than crazy Steam sales devalue any other games. All things are equal here.

        Dropping prices are nothing to complain about. Are we concerned that the computer industry is going to go out of business because you’re always getting more bang for your buck?

          • Stargazer
          • 7 years ago

          That’s a good point, and to a degree I agree.

          The “effective discounts” for the Indie bundles tend to be higher than most Steam sales though (in this bundle you get 4 games (and if they follow their earlier pattern, you’ll also get the HB3 games and possibly some other game(s) if you order early or beat the average) for only $1), and given the sheer number of bundles (and most of them wanting to include games that haven’t shown up in other bundles), there’s a fairly large chance that an indie game will show up in a bundle sooner than most “new” games will be deeply discounted on Steam.

          edit:
          Forgot to add that the Steam sales have actually also made me reluctant to pay full price for “regular” games unless it’s something I’m really looking forward to and want to play right away. My backlog of games is simply so large (and growing at an alarming rate – curse you Steam!) that I don’t have any trouble waiting for the games to go on sale.

            • OneArmedScissor
            • 7 years ago

            Their effective market also expands in a way that was otherwise impossible in the past.

            We’re only here talking about this because of the Humble Bundles.

            [quote<]Forgot to add that the Steam sales have actually also made me reluctant to pay full price for "regular" games...[/quote<] It does that for lots of people. That's why I pointed out that this is really just prices dropping, which Valve has made very clear is beneficial for them overall. [quote<]My backlog of games is simply so large (and growing at an alarming rate - curse you Steam!) that I don't have any trouble waiting for the games to go on sale.[/quote<] Case in point. Because of the reduced prices, you're just impulsively buying games you otherwise probably weren't interested in.

            • Stargazer
            • 7 years ago

            Yes, the Humble Bundles have definitely had a big impact, and for the most part what you care about is a high total income, so selling the games at a freaky low price is good if the number of sales is large enough to offset this (especially if the people who really care about the games have already bought them at “full” price, and a large part of your bundle-buyers would not have considered buying them at full price anyway).

            You see the same thing with Steam sales. The increases in income during sale periods go up significantly.

            edited to respond to your edited response to my edit:

            I’m not entirely sure if many games are generally over-priced (meaning that total earnings would go up if the “base” price would go down), or if it’s actually good to have a “base” price that’s “too high” for many, and then (eventually) just have sales that will attract those people. Being on sale does in itself tend to make things seem more attractive (i.e. pricing something at $50 and then having it “on sale” for $25 often makes something seem more attractive than if it was just priced at $25 in the first place).

            I would like to see introduction prices go down a little, but I’m not sure if it’s optimal for the people selling the games or not.

            [quote<]Case in point. Because of the reduced prices, you're just impulsively buying games you otherwise probably weren't interested in.[/quote<] I don't [i<]entirely[/i<] agree. There's definitely a large amount of impulsive buying involved, but I wouldn't say that it's for games I'm not [i<]interested[/i<] in. I tend to only buy games that I have a genuine interest in (or, for some reason, I want to support), but couldn't justify buying at full price. For instance, I've bought plenty of games that I already own physical copies of, games that I have no immediate plans of playing but where I've enjoyed previous games in the series and want to reward the developers, or games that I for some other reason want to support (a category of game that I enjoy, a developer I like, a game that for some reason seems deserving...). I don't think I would have purchased many copies of games I already own (in some cases more than one copy of) at full price, but if there's a good sale...

          • Stargazer
          • 7 years ago

          Darn it, I didn’t notice that you’d edited this post, so a response to it isn’t included in the other chain. Rather than editing my initial response (and thus potentially resulting in a(nother) wave of edits propagating its way down the chain), I’ll just respond here instead. 🙂

          [quote<]Dropping prices are nothing to complain about. Are we concerned that the computer industry is going to go out of business because you're always getting more bang for your buck?[/quote<] As I later said in that other chain, I wouldn't mind seeing prices go down (I'm inclined to believe it would be beneficial to just about everyone, but I'm not entirely sure of this), but do we want Indie games to be "devalued" more than non-Indie games? Still, the bundle wave most likely has a beneficial effect on the indie market anyway (it definitely seems like we're in the middle of an Indie golden age at least...)

          • Chrispy_
          • 7 years ago

          It depends on the quality of the game. Some games are on the cusp of being AAA titles (Amnesia, for exapmple) whilst others are quick steam adoptions of free or ad-supported flash games.

          Games like Limbo, Trine, Braid seemed to be $10 material to me which is why I happily bought them at release. Less expansive stuff like audiosurf and Dejobaan’s library are of the $2-a-pop variety because although fun, they are nowhere near as deep and feel like $0.99 ipad apps rather than titles that a team worked on for months.

            • OneArmedScissor
            • 7 years ago

            Frictional Games, which made Amnesia, only has 10 employees. Just because it’s a “team” that put in more effort than it takes for the next iteration of Angry Birds, doesn’t mean it’s more set apart from Angry Birds than any given EA title, which may have millions of dollars spent on advertising alone.

            The games aren’t “devalued” just because they sell for a lot less. They also cost a lot less to produce. They’re taking advantage of a new business model to be competitive.

            Again, there really is nothing amiss here. Everyone benefits.

          • l33t-g4m3r
          • 7 years ago

          Sales aren’t a devaluation, they’re market value. They’re what a used/older copy would go for pre-steam/drm on ebay or the store’s bargain bin.

        • l33t-g4m3r
        • 7 years ago

        FYI, the humble bundle is a charity thing after they’ve made money and doesn’t force anyone to participate.

      • rrr
      • 7 years ago

      Certainly better than Diablo III at $60.

    • BoBzeBuilder
    • 7 years ago

    Cough up a buck ya cheap bastard, I paid for your goddamn breakfast.

      • morphine
      • 7 years ago

      +1 for Tarantino reference.

        • lilbuddhaman
        • 7 years ago

        -1 for needing to say so.

        -100 if you didn’t catch it before morphine’s comment

    • flip-mode
    • 7 years ago

    Interestingly, the stats show that Linux users (what?!?) have so far paid the most, on average. Prolly out of gratitude for someone finally bringing some games to Linux. Or those peeps just have the most money left over after cobbling together a frankenbox and tossing some FOSS on it.

      • cegras
      • 7 years ago

      Or, most likely, Linux represents a certain demographic of computer users who sympathize with independent developers.

        • bcronce
        • 7 years ago

        No to mention people with a strong technical background, like Linux users, tend to make higher than average incomes.

      • OneArmedScissor
      • 7 years ago

      It’s always that way.

      Further skewing it, there are far and away more kids on Windows. They’re more likely to pay as little as possible just for the heck of it.

      • lilbuddhaman
      • 7 years ago

      I want to say you have made the exact same comment in the past 2? humble bundle posts, also interestingly with the same response (cegras’s) about the demographic difference.

      Either that or i’m having hardcore dejavu

        • Duck
        • 7 years ago

        Or a glitch in the matrix….

        • dpaus
        • 7 years ago

        Or a glitch in the matrix….

          • Duck
          • 7 years ago

          Damn you for getting more upvotes for that the my comment. Well played. *doffs cap to dpaus*

            • lilbuddhaman
            • 7 years ago

            popularity contest

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