GeForce 304.79 beta drivers add TXAA, fix bugs

Howdy, GeForce users! Hope you’ve got time for another driver installation.

It’s only taken two weeks, but Nvidia has already posted some new beta drivers to supersede last month’s 304.48 release. The new 304.79 beta release is no mere maintenance update, either; it fixes a number of bugs, adds new SLI profiles, and introduces a whole new antialiasing mode for owners of GeForce GTX 600-series cards.

That AA mode is called TXAA, and you might remember our coverage of it from our GeForce GTX 680 feature overview in April. In a nutshell, TXAA combines hardware multisampling with a custom resolve filter and a temporal filter. The temporal filter is a particularly interesting addition, because it’s supposed to reduce crawling and flickering during movement, and it should help increase perceived antialiasing quality, as well. Nvidia claims 2X TXAA induces the same performance hit as 2X MSAA while achieving image quality "on par" with 8X MSAA. Similarly, 4X TSAA is supposed to perform equivalently to 4X MSAA with better image quality than 8X MSAA.

Nvidia mentions just one game with TXAA support: The Secret World. The title seems to be available only as part of a closed beta right now, though, and Nvidia says TXAA support "will be enabled in an upcoming patch."

In addition to TXAA, the GeForce 304.79 beta drivers add or update SLI profiles for End of Nations, Nexuiz, The Secret World, Tom Clancy’s Ghost Recon Future Soldier, Tornado Force, and Tribes: Ascend. They also include the following bug fixes:

  • Fixed a compatibility issue with Civilization V and GeForce 400/500 series GPUs
  • Fixed instances of flickering or missing mouse cursor when hardware cursor is enabled (reported with Aion, World of Warcraft, Eve Online and others).
  • Fixed instances of very low frame rates in Deus Ex: Human Revolution (DX11).
  • Fixed an issue that caused a PC reboot instead of a PC shut down.
  • Fixed an issue that led to a black screen after driver installation.
  • Power management mode settings now persist across driver overinstalls.

You can grab the 304.79 beta release right here on GeForce.com.

Comments closed
    • roadkill1
    • 7 years ago

    “Fixed instances of very low frame rates in Deus Ex: Human Revolution (DX11).” Already? Well that was fast… it only took them ~ 1 freakin’ year to solve the problem. I remember going mad because no matter the resolution and texture quality the game was sluggish from time to time. And some producers still wonder why people don’t buy games…

      • l33t-g4m3r
      • 7 years ago

      There still isn’t a patch for F.E.A.R. slowdowns. Of course that’s a game bug, but it ruins the gameplay so bad you’d think [i<]somebody[/i<] would try to fix it.

    • TAViX
    • 7 years ago

    Is this better than FXAA?!? Where can we find some comparison tests for both image quality and performance?

      • l33t-g4m3r
      • 7 years ago

      Where? In one of the above links. It looks like a hybrid combination of FXAA, CFAA, CSAA, and MSAA.

      I believe it’s already possible to use MSAA with FXAA, but I’m guessing it’s an optimized combination by the, “same performance hit as 2X MSAA while achieving image quality “on par” with 8X MSAA” comment.

    • l33t-g4m3r
    • 7 years ago

    [quote<]Since it is entirely a software algorithm, TXAA could in theory work on Fermi-based GPUs, as well as Kepler. However, Nvidia's story on whether it will enable TXAA on Fermi-derived products seems to be shifting. We got mixed signals on this front during the Kepler press event, and the latest information we have is that TXAA will not be coming to Fermi cards. We think this sort of artificial limitation of the technology would be a shame, though, so here's hoping Nvidia has a change of heart. One thing we know for sure: unlike FXAA, TXAA won't work with Radeons.[/quote<] That's what I figured. Shame. Playing games won't score nvidia any points.

      • sweatshopking
      • 7 years ago

      nvidia not being clear and honest in their business practices? say it isn’t so!

        • Arclight
        • 7 years ago

        You missed a “Oh noes” before the “say it isn’t so”.

      • erwendigo
      • 7 years ago

      About your quote of unknown source, it is false, and you could see it if you read the new:

      “TXAA combines hardware multisampling with a custom resolve filter and a temporal filter.”

      So it uses hardware too (and probably some specific hard inside Kepler ROPs), and itsn´t a “entirely a software algorithm”.

      Yes, it´s a shame, fanboys and lies in the same packet.

        • l33t-g4m3r
        • 7 years ago

        The source is TR, and it’s in the above link smartypants. TXAA basically sounds like a combination of current AA techniques, nothing that older cards couldn’t do if allowed. Ever hear of shader based resolve? [i<]Right[/i<], we need new hardware because the current hardware can't do that at all. Keep drinking that kool-aid. I guess we should have all bought new cards for FXAA too, only that would have been a dumb move considering AMD runs MLAA on all their cards.

    • Arclight
    • 7 years ago

    I wonder, if install this, will it cause TDRs for my GTX 560 Ti? Been stuck on 295.73 for a while now.

      • JohnC
      • 7 years ago

      Why not just try it instead of making such pointless posts?

        • Arclight
        • 7 years ago

        Because FOR ME it’s less time consuming if someone else does the beta testing. Ha, imagine that….

          • Meadows
          • 7 years ago

          In the time it took you to respond, you could’ve tested three different driver versions already.

            • Arclight
            • 7 years ago

            Not really, had other things to do. Watched a movie, played T:A, slept for a few hours, took a shower, ate, went for a walk……i spent a nice time not wasting time with beta testing in between my first post and the reply to JohnC’s comment.

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