Dishonored to let PC players customize away

You might recall Arkane Studios' encouraging words about PC developmentā€”that some company staffers are "super hardcore strong about . . . PC standards" and that the PC is "a religion." Well, we now have further evidence of the developer's commitment to the PC. The latest post on the official Bethesda blog offers a sneak peek at Dishonored PC's customization options, and there's a surprising wealth of them.

As you can see above,Ā Arkane has really gone all-out with the UI options, essentially allowing gamers to disable HUD elements one by one. That ought to help gamers strike the best balance between hand-holding and immersion, especially once they become seasoned veterans.

In addition to the options named in the screenshot above, Arkane says it will offer the following:

  • The FOV slider for changing your field of view. (PC Only)
  • Controller and mouse sensitivity options, as well as four different options related to auto aim strength and aim assist.
  • The mouse smoothing/acceleration slider and enable/disable options. (PC only).
  • Graphics options for the full spectrum of monitor resolutions, anti-aliasing, and various other graphical toggles. (PC only).

PC gamers will get an exclusive "shortcut" bar, as well, which will pop up when shortcut keys (mapped to 1-10 by default) are pressed. The bar will give players "a more familiar interface to select your powers and gadgets." Alternatively, you'll be able to select items through a console-style "Quick Access Wheel" that pops up when you press the middle mouse button.

Oh, and a handful of gameplay settings will be on offer, including auto-save toggles and a "head bob amount" slider.

We've seen some very promising videos of Dishonored, and this latest snippet of news has me even more excited about the game. Developers rarely pamper us PC gamers, which all too often forces us to dig up obscure configuration files in order to correct ill-chosen defaults. It'll be nice to have everything right there in-game for once.

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