Dishonored to let PC players customize away

You might recall Arkane Studios’ encouraging words about PC development—that some company staffers are "super hardcore strong about . . . PC standards" and that the PC is "a religion." Well, we now have further evidence of the developer’s commitment to the PC. The latest post on the official Bethesda blog offers a sneak peek at Dishonored PC’s customization options, and there’s a surprising wealth of them.

As you can see above, Arkane has really gone all-out with the UI options, essentially allowing gamers to disable HUD elements one by one. That ought to help gamers strike the best balance between hand-holding and immersion, especially once they become seasoned veterans.

In addition to the options named in the screenshot above, Arkane says it will offer the following:

  • The FOV slider for changing your field of view. (PC Only)
  • Controller and mouse sensitivity options, as well as four different options related to auto aim strength and aim assist.
  • The mouse smoothing/acceleration slider and enable/disable options. (PC only).
  • Graphics options for the full spectrum of monitor resolutions, anti-aliasing, and various other graphical toggles. (PC only).

PC gamers will get an exclusive "shortcut" bar, as well, which will pop up when shortcut keys (mapped to 1-10 by default) are pressed. The bar will give players "a more familiar interface to select your powers and gadgets." Alternatively, you’ll be able to select items through a console-style "Quick Access Wheel" that pops up when you press the middle mouse button.

Oh, and a handful of gameplay settings will be on offer, including auto-save toggles and a "head bob amount" slider.

We’ve seen some very promising videos of Dishonored, and this latest snippet of news has me even more excited about the game. Developers rarely pamper us PC gamers, which all too often forces us to dig up obscure configuration files in order to correct ill-chosen defaults. It’ll be nice to have everything right there in-game for once.

Comments closed
    • Aphasia
    • 7 years ago

    The thing is that what many people that are old geezers from a gaming perspectice regard as standard, it’s not standard anymore becuase the market and the companies evolved a bit to something else.

    In the beginning, for you other old school geezers, you actually had to mod your boot config to get enough free base ram to even be able to start a game. Most of us had weird menus inside the config.sys / autoexec.bat that let you choose between various gaming configs, etc. Later on you got the ability to vary the settings a very fair bit because in part, you needed it, and there was a much much wider range of configs available.

    Today most PC’s are pretty powerful to supply a decent experience in most regards, except graphics, where you usually still have plenty of options. But more importantly, the companies doing the games nowdays arent based on 2 or 3 people, but of a full production studio involving hundreds of people. Setting an experience baseline and evolving for it and having a standardized target makes a fair bit of sense. Putting the FOV to way more then the engine is supposed to because you have a seriously ulteriar weird want to doesnt really suit the masses, and can break how the engine works and what it’s targeted for. Hence, why should they put money into something that most people, as is, probably 99.xxx% of the people playing, wont care bout one bit.

    So consolized today, is probably in most cases a syndrome of things having involed into a business and not tinkering as it was.

    • moose17145
    • 7 years ago

    this is NOT a post to bash the company for doing the right thing in regards to being able to adjust your graphics and such the way that you should be able to…. but seriously… pretty sad that we are now praising a company for doing what was just considered the standard thing to do over a decade ago… probably why the newest game that I actually play is Supreme Commander (the first one).

    I bought BF3 … Pre-ordered it actually because I loved BF2 so much when it was the hotness… and was excited to see that it was “being made first for the PC”…. omfg what a waste of money that was… made for the PC my @$$… it was a terrible console port with the ability to tweak the graphics a bit more than normal was all… honestly BF3 was a step forward in graphics and about a 50 miles in reverse with regards to game play and stuff that should be standard on any PC game in this day and age… if I could have returned the game and gotten my 65 dollars back I would have. Never again will I purchase a single thing from EA. That being said, I really wished so very much I had instead put my money into Skyrim… I still don’t own it and currently do not have the money to buy it (even with the current steam summer sale going on).

    • ShadowTiger
    • 7 years ago

    Many console games have short segments where the framerate drops because the hardware isn’t powerful enough. I heard that Battlefield 3 runs at 30 fps… if you wanted to run at 60 but with worse detail, I don’t see why you shouldn’t have that option…

    I’m a PC gamer so I don’t get effected either way, it just seems odd to me.

    • Bensam123
    • 7 years ago

    It’s great and everything that they’re adding PC specific options, but adding tweaks make a PC specific title it does not. The gameplay is the majority of what determines if it’s consolized or not. When I can’t jump over a barricade and I have to walk up next to it and push a button, that takes a bit out of it.

    This isn’t the first developer who has played the ‘our game is made for PCs first and foremost’ card.

      • Vasilyfav
      • 7 years ago

      I agree entirely.

      The ability to customize the game to your liking has been a default feature on the vast majority of PC games. They need to stop marketing things that have existed for a decade or more as some sort of new revolutionary feature that makes the game “tailored” to PC users.

      It makes it sound like they have put in extra effort to make it especially for PC, when in fact they just didn’t bother butchering it.

        • Bensam123
        • 7 years ago

        Yeah, if you want a FPS experience that isn’t consolized I’d suggest checking out Blacklight Retribution. It’s f2p and I’m pushing it heavily because it’s a really neat game and what I think a good FPS should be (not necessarily in terms of setting or an exact duplicate).

        It’s still quite betaie too, but that’s offset by just how good the core is.

    • odizzido
    • 7 years ago

    I was about to write that despite all the horrid console ports I’ve played, not one was missing the option to change mouse sensitivity,

    Then I remembered that I loaded the batman demo and it didn’t have an option to change controls. I quit the demo without even loading the first level out of disgust and played a GOG.

    • Chrispy_
    • 7 years ago

    \o/

    [quote<]Controller and mouse sensitivity options, as well as four different options related to auto aim strength and aim assist. The mouse smoothing/acceleration slider and enable/disable options. (PC only).[/quote<] You only have to go back and play old games where mouse smoothing and acceleration could be disabled to [i<]feel[/i<] just how horrible and disconnected modern games are.

      • Airmantharp
      • 7 years ago

      I agree- I’d compare Counter-Strike (Source or not) to any Battlefield game.

      Counter-Strike is such a precision-control game that it’s unsettling, and takes a bit adjustment even for experienced FPS gamers.

      • l33t-g4m3r
      • 7 years ago

      True, but vsync inflicts a far worse penalty. I used to think nvidia had better/usable vsync because of hype (straight ATI user for years), but no. Nobody can do vsync without causing some mouse lag. I don’t see why this hasn’t been fixed after how many years of being unusable. Adaptive mode is only a hack that turns vsync off when framerate is under refresh rate, but at least that’s something I guess.

      OOh. Found out nvidia has a hidden FPS limiter built in.
      [url<]http://forums.atomicmpc.com.au/index.php?showtopic=47061[/url<]

        • Airmantharp
        • 7 years ago

        What I’ve found with BF3 is that v-sync makes no difference- the game already has input lag, most likely due to the deferred renderer. Using it in Counter-Strike would put you at a distinct disadvantage though.

    • BobbinThreadbare
    • 7 years ago

    I’m really excited for this game. I love the art direction, the multiple paths way of playing (note to RPG makers, how you play the game is a choice too, not just your 3 dialog options), and I really really love the fact I can turn off the stupid “push E to kill” messages that pop up throughout the entire game.

    • cegras
    • 7 years ago

    [quote<]FOV slider[/quote<] This and mouse accel are what determine if I play the game or not. Even if the game is good forced 60 degree FOV, combined with mouse acceleration and smoothing, quickly make me nauseous.

      • lilbuddhaman
      • 7 years ago

      To me “FOV Slider” still equals “consolized” when often the slider has a range of 70-110. Furthermore, all of these mentioned options sound like ones that should be standard, not advertised features.

      But I’m just an “entitled” gamer who should be shot on the street, right?

        • derFunkenstein
        • 7 years ago

        Kinda jumping to conclusions at this point.

          • lilbuddhaman
          • 7 years ago

          I have the last 5-10 years of PC gaming as my defense, with Bethesda as one of the worst offenders for consolized UI’s ( Fallout 3 series).

            • Washer
            • 7 years ago

            Still trying to understand what specifically about a FOV slider going from 70 to 110 tells you a game is consolized. Does one that goes from 60 to 120 not set off your sense of consolization?

            • Bensam123
            • 7 years ago

            Going to agree with this… Basically you just said something nonsensical and then backed it up with 5-10 years of gaming. How do you even end up with a range like that. Did you just forget you were playing games for five years? It’s as loopy as your first range and just as nonsensical.

            • lilbuddhaman
            • 7 years ago

            Well, maybe my choice to emphasize the slider / numbers were a poor choice, there have been games with these sliders that have been 85-95 as the full range. /shrug.

            Just take my statement as “i’m an extremely cynical person who will not believe it till I see it”

          • lilbuddhaman
          • 7 years ago

          Jump to this conclusion:

          [quote<] On PC, you can adjust FOV options in the menus from 65 – 85 degrees [/quote<] [url<]http://www.bethblog.com/[/url<] I'd just like to say "suck it" to everyone who minused me.

            • Washer
            • 7 years ago

            How does what Bethesda did mean every game with a FOV slider range from 70 to 110 is consolized? It’s not so much your sentiment, it’s your inability to communicate it.

            It’s clear you have doubts about a developer’s claim to be releasing a “PC customized” game. But why would an FOV slider (of whatever range) be a sign of this? Isn’t that a option you’d always want? Why start associating FOV slider with consolization?

            • lilbuddhaman
            • 7 years ago

            Because my numbers were poor which I admitted, these I linked, that’s what we really get, and that’s where the stigma comes from. I have zero faith in bethesda’s “PC customized” claims, nor do I believe “love letters to pc gaming” or any of that other marketing crap. Sliders have limitations, and this one in particular has very limited ones.

        • Washer
        • 7 years ago

        70 to 110 is a pretty nice range. I guess being able to enter your own value would be nice but I don’t know what you’re complaining about specifically.

        Should this stuff be standard? Yes, certainly! But it’s not and because of that there’s a bit of need for the PC gaming to community to point out games that have done it right.

          • superjawes
          • 7 years ago

          [quote<]there's a bit of need for the PC gaming to community to point out games that have done it right.[/quote<]Agreed. You aren't going to get anywhere by chastising someone for doing the right thing.

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