Friday Shortbread

7 Up

  1. Valve: OpenGL is faster than DirectX—even on Windows
  2. CPU World: Intel Celeron B830 spotted;

    more details on G645T and G550T CPUs

  3. Engadget: Microsoft patent applications take

    Kinect into mobile cameras, movie-making

  4. Reddit: Google Glass Explorer hangout just happened
  5. The Verge: Windows 8 final build screenshots surface
  6. VR-Zone: Windows Server 2012 to launch September 4
  7. Leading game developer doubts consoles will ever extinct – X-bit labs


  1. Fudzilla: Apple did not invent the rounded rectangle
  2. Businessweek: Activision Blizzard tops estimates, raises full-year view
  3. Fudzilla reports Celeron 847 and 807 coming to low-cost desktops
  4. VR-Zone: Apacer outs AH354 series slider USB 3.0 flash drive

    and TP-Link intros TL-WDN4800 Wi-Fi N450 PCIe adapter and

    EKWB outs water-blocks for EVGA SR-X and MSI R7970 Lightning

  5. MegaTechReviews gives away Gigabyte G1.Killer Assassin 2 motherboard
  6. Newegg: Save on storage
  7. NCIX’s high-performance sale event
  8. Dealzon’s deals: $123 coupon for 15.6″ Lenovo ThinkPad L530 i5-3210M,

    $70 coupon for 14″ Sony Vaio E Series Core i5-3210M, $300 off 13″ Apple

    MacBook Pro i7-2640M, and $190 coupon for Lenovo IdeaCentre K430

    Core i5-2320 PC

  9. Dark Horizons: “Prometheus” sequel moving forward


  1. Engadget: ARM claims new GPU has desktop-class brains,

    requests OpenCL certificate to prove it

  2. VR-Zone: China’s Rockchip dual-core ARM beats

    Qualcomm Snapdragon, Nvidia Tegra & Samsung Exynos

  3. X-bit labs: Samsung initiates production of industry’s

    fastest NAND flash for smartphones and tablets

  4. Fudzilla: Atom D2700 reaches end-of-life
  5. Engadget: Chameleon Android launcher appears, pre-orderers

    and Kickstarter backers get beta access soon and Samsung

    Galaxy Note 10.1 available for pre-order from Negri Electronics

  6. Fudzilla: Lenovo’s ThinkPad tablet revealed
  7. Engadget’s editorial: HTC’s departure from South

    Korea proves a tough fight for foreign brands

  8. TestFreaks review Smarter Stand for iPad

Software and gaming

  1. HotHardware’s Apple OS X 10.8 (Mountain Lion) review
  2. Bethesda Blog: Dawnguard now available on PC
  3. VR-Zone: Activision announces release dates for last

    two content packs for Call of Duty: Modern Warfare 3

  4. Kotaku: John Carmack says Doom 4 will be ‘done when it’s done
  5. Gamasutra: How much is too much detail?

Systems and storage

  1. ocaholic: Asus T-Topology explained – higher memory overclocking
  2. Bits and Chips review AMD Sempron X2 190 (in Italian)
  3. Hardware Secrets: Everything you need to know about chipsets
  4. ThinkComputers reviews Asus P9X79 Pro
  5. Techgage reviews MSI Z77A-GD55
  6. Funky Kit reviews Zotac Z77-ITX WiFi
  7. Tbreak reviews 120GB SanDisk Extreme SSD
  8. Techreaction on Mimoco designer flash drives


  1. Hardware.Info’s Nvidia GeForce GTX 690 SLI review
  2. Hardware Heaven reviews Sapphire Toxic 7970 GHz 6GB
  3. techPowerUp! reviews KFA GeForce GTX 680 LTD OC 2GB
  4. TweakTown overclocks Nvidia GeForce GTX 660 Ti 2GB
  5. Futurelooks reviews MSI R7770 PE1GD5/OC Power Edition 1GB
  6. TechReviewSource on Sony Cyber-shot DSC-RX100
  7. NikKTech’s RaidSonic Icy Box IB-CAM2002 1.3MP outdoor IP camera review
  8. Engadget’s Parrot Zik by Starck headphones review
  9. Hardware.Info reviews TDK ST-700 on-ear headphones
  10. OCC’s CM Storm Sonuz headset review
  11.’s gaming keyboard buyer’s guide
  12. Technic3D reviews Sharkoon Nightwriter keyboard (in German)
  13. HT4U reviews Zowie EC1 eVo mouse (in German)

Power, casing, and cooling

  1. Madshrimps preview 1200W Thortech Thunderbolt PSU
  2. KitGuru’s 1200W be quiet! Dark Power Pro 10 PSU review
  3. HTL reviews Cooler Master 690 II Advanced Black & White Edition case
  4. ProClockers review Cooler Master Storm Stryker case
  5. Legit Reviews on StarTech UNIDOCK3U hard drive dock
  6. PureOC reviews Spire TME III CPU cooler
  7. OCC’s Enermax ETS-T40 heatsink review
Comments closed
    • ClickClick5
    • 7 years ago

    OpenGL is faster than DirectX 9…..9….don’t forget the 9 there.

    Compare DX11 with the 2004 release of OpenGL 2.0 and see which is faster. Knowing valve, they are testing DX9 with OpenGL 3.0+. Not fair.

      • xeridea
      • 7 years ago

      Why would you compare DX11 to OGL 2?

        • sweatshopking
        • 7 years ago

        his point is that they’re not = versions of the api’s. direct x 9 is old, and slow vs 11. opengl 2 is from the dx9 days, so if you want to test version to version, test 9 vs 2. but they don’t cause then they POSSIBLY can’t say “linux is faster”.

          • ClickClick5
          • 7 years ago

          Thank you.

      • ET3D
      • 7 years ago

      Exactly. As I commented there, DX9 is known for having a lot of call overhead. DX10 reduced that significantly, and DX11 added multi-threading support and display-list-like functionality. I’m sure if they converted the engine to DX11 they’d also gain a lot of performance. Not that at these frame rates there’s any need for that.

    • jburnsid
    • 7 years ago

    [quote<]Fudzilla: Lenovo's ThinkPad tablet revealed [/quote<] Recursive link is recursively recursive.

      • Ronald
      • 7 years ago

      Well, at least it was tail-recursive. The link has now been corrected.

        • jburnsid
        • 7 years ago

        Indeed. Head+tail recursive = black hole. One of those ate my sense of proportion. Now I spend my time looking for a cure for irony.

    • codedivine
    • 7 years ago

    [quote<] Engadget: ARM claims new GPU has desktop-class brains, requests OpenCL certificate to prove it [/quote<] As an OpenCL developer, that is awesome news. However, it raises a lot of questions. For example: 1. Which SoC and OS is being used for conformance testing? I assume Exynos 5250 with Android. 2. Will they provide an OpenCL SDK and tools to us regular developers or will it be "Pay us $10k if you want OpenCL SDK access"? 3. Will every Android device with T604 be guaranteed to come with OpenCL, or will it depend on SoC vendor or even the handset vendor? 4. What about Linux? I hope there is low-cost Linux dev board with proper driver support as it would allow me to build all my software easily. But I am not holding my breadth, at least for Exynos 5250. AFAIK Samsung does not provide graphics drivers for Exynos 4 Quad boards like ODROID for Linux.

    • l33t-g4m3r
    • 7 years ago

    [quote<]"game developer doubts consoles will ever extinct"[/quote<] Sure they will, as soon as Cloud gaming is viable. Handhelds, maybe not.

      • xeridea
      • 7 years ago

      Cloud gaming is stupid.

        • l33t-g4m3r
        • 7 years ago

        Same concept as steam, so it will happen. You have no rights because you don’t fight for them, and most people think that some stupid social networking support is a good enough reason to lay down and take the abuse. It’s gonna happen because the entire gaming community is a bunch of spineless indoctrinated fanboys who’ll do whatever they’re told, like good little loving slaves, and they’ll blindly believe EULA’s are legally binding to invalidate the entire bill of rights and other things like the first sale doctrine.

        This is what you want, this is what you get, and all of you are gonna get forced into cloud gaming because you won’t stand up for yourselves and get over the learned helplessness. Stockholm syndrome is a serious illness, and that’s why we are where we are.

          • destroy.all.monsters
          • 7 years ago

          Tell us how you really feel.

          • Jason181
          • 7 years ago

          Edited 5 times? Really??

          Says the guy commenting on a Windows machine over Comcast cable (which I have no personal problems with, but it’s quite hypocritical to agree to the ToS and EULA of those and then complain about another EULA like the Devil himself wrote it).

        • shaurz
        • 7 years ago

        Indeed. Especially since mobile GPUs are so cheap and powerful, and will in a few short years be 10-100x faster than today, what’s the point in having all that infrastructure and requirement to be tethered to a high-bandwidth, low-latency internet connection? It’s just like mainframe computing, thin-clients, etc., based on centralised thinking which is obsolete in a world of ubiquitous, decentralised computing. Even with the best internet connections, the speed of light will cause latency problems in games.

          • l33t-g4m3r
          • 7 years ago

          I know that, but the community is comprised of nothing but suckers and chumps, so as soon as cloud gaming becomes even remotely viable, you’ll see all your precious consoles disappear. Cloud gaming has nothing to do with quality or performance, it has everything to do with control and holding your games hostage, and we all know it.

          Perhaps if we ever got over this stupid digital distribution is renting mentality, when it’s clearly not, cloud computing won’t take over; but until everyone stops eating up valve’s brainwashing hook, line, and sinker, cloud gaming is gonna happen. IMO, steam itself will be one of the first to transition over, since they’ve already got the foundation laid. Your saves are already in the cloud, and the TOS clearly would allow them to do so, being as valve can change them at whim without consequence.

            • MadManOriginal
            • 7 years ago

            THANK GOD WE HAVE A ‘133t-g4m3r’ TO ENLIGHTEN US ALL!!

            • l33t-g4m3r
            • 7 years ago

            You’re welcome, because you’re obviously not smart enough to realize it on your own.

            • sweatshopking
            • 7 years ago

            BUT I AM.

            Geez, can’t an admin give me text size adjustment ability? i’d really LIKE HUGE WORDS FOR SOME OF MY POSTS.

            • MadManOriginal
            • 7 years ago


            • sweatshopking
            • 7 years ago

            What did you say????

            • xeridea
            • 7 years ago

            Why would consoles disappear because of crappy cloud gaming? Cloud gaming is for an extremely small niche of people who want to feel cool, in a crappy way.

            Steam is not even remotely related to cloud gaming. It is a super streamlined game distribution/management service. Cloud gaming is a dumb idea some people came up with to make people feel high tech. Whats all this trash about TOSs, and the whole world will magically bow down and burn all their GPUs, to have higher lag, and no control over their games? Cloud gaming gets you 3-10x the lag.

            Many people don’t just blindly accept EULAs, but are actively vocal about restrictive DRM and the like. I don’t know what fantasy world you are in, but CLEARLY you are delusional.

      • Jason181
      • 7 years ago

      I see someone hasn’t tried OnLive yet.

      The input latency is incredibly annoying.

    • NeelyCam
    • 7 years ago

    [quote<]VR-Zone: China's Rockchip dual-core ARM beats Qualcomm Snapdragon, Nvidia Tegra & Samsung Exynos[/quote<] When I read that, my [b<]FIRST[/b<] thought was that BS benchies were carefully selected. But even then, considering it's 40nm and A9-based, pretty impressive. Of course, not x86 impressive

      • sirsoffrito
      • 7 years ago

      Upvoted, because I lol’ed at “not x86 impressive”

      Of course it is not as impressive as the player that has already been in the high performance space for over a decade. Give it a few years. We’ll see what happens.

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